godot/core/input
Rémi Verschelde c273ddc3ee Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init
Didn't commit all the changes where it wants to initialize a struct
with `{}`. Should be reviewed in a separate PR.

Option `IgnoreArrays` enabled for now to be conservative, can be
disabled to see if it proposes more useful changes.

Also fixed manually a handful of other missing initializations / moved
some from constructors.
2022-05-02 16:28:25 +02:00
..
default_controller_mappings.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gamecontrollerdb.txt Sync controller mappings DB with SDL2 community repo 2022-02-20 12:20:17 +01:00
godotcontrollerdb.txt Sync controller mappings DB with SDL2 community repo 2022-02-20 12:20:17 +01:00
input.cpp Use Input::push_input for tests plus extra mouse testing 2022-04-22 17:39:12 +01:00
input.h Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init 2022-05-02 16:28:25 +02:00
input_builders.py Parse SDL game controller half axis and inverted axis entries. 2020-05-13 10:33:19 +01:00
input_enums.h Add joystick button index boundary check. Increase max. button number to 128 (max. buttons supported by DirectInput). 2022-01-10 14:39:05 +02:00
input_event.cpp Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
input_event.h Fix action exact match 2022-01-24 05:55:37 -06:00
input_map.cpp Remove TTRC() with empty string 2022-03-02 17:02:10 +08:00
input_map.h Fix action exact match 2022-01-24 05:55:37 -06:00
SCsub SCons: List .gen.cpp sources explicitly to avoid globbing errors 2021-10-15 22:14:11 +02:00
shortcut.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
shortcut.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00