godot/scene
Hugo Locurcio c1de200757
Only show relevant properties in the DirectionalLight3D inspector
Some split distance properties are unused depending on the
current shadow mode. Also, Blend Splits can only be used if the shadow
mode is PSSM 2 Splits or PSSM 4 Splits.

This also moves the Fade Start property to be located after the
split properties. This avoids intertwining "conditional" properties
with a property that's always available.
2021-10-25 18:31:41 +02:00
..
2d Merge pull request #54088 from madmiraal/remove-unimplemented-methods 2021-10-22 12:59:32 +02:00
3d Only show relevant properties in the DirectionalLight3D inspector 2021-10-25 18:31:41 +02:00
animation Remove unimplemented methods 2021-10-21 18:44:25 +01:00
audio Allow AudioStreamPlayer(2D) to provide pitch_scale on playback 2021-10-10 18:52:29 -03:00
debugger Use range iterators for Map 2021-09-30 15:09:12 -06:00
gui Make RichTextLabel's parse_bbcode and append_text return void 2021-10-23 14:25:39 +08:00
main Merge pull request #54088 from madmiraal/remove-unimplemented-methods 2021-10-22 12:59:32 +02:00
resources Remove unimplemented methods 2021-10-21 18:44:25 +01:00
register_scene_types.cpp Rename Tabs to TabBar 2021-10-19 11:37:31 -03:00
register_scene_types.h
scene_string_names.cpp Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo 2021-10-06 21:11:20 +02:00
scene_string_names.h Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo 2021-10-06 21:11:20 +02:00
SCsub Disable Node3D when compiling without 3D and fix disable_3d option 2021-08-13 08:59:48 -05:00