godot/modules/gltf/register_types.cpp
Rémi Verschelde d81e6ee024
FBX: Disable importer when canceling FBX2glTF setup
Pretty hacky solution but it's better than an infinite loop.

All this import setup needs to be redone, it's very difficult to properly
bail out from an invalid import without triggering reimport loops.

Also fix underline not visible at default editor scale in LinkButton.

Fixes #73319.
2023-03-03 13:53:03 +01:00

169 lines
7.8 KiB
C++

/**************************************************************************/
/* register_types.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "register_types.h"
#include "extensions/gltf_document_extension_convert_importer_mesh.h"
#include "extensions/gltf_spec_gloss.h"
#include "gltf_document.h"
#ifdef TOOLS_ENABLED
#include "core/config/project_settings.h"
#include "editor/editor_import_blend_runner.h"
#include "editor/editor_node.h"
#include "editor/editor_scene_exporter_gltf_plugin.h"
#include "editor/editor_scene_importer_blend.h"
#include "editor/editor_scene_importer_fbx.h"
#include "editor/editor_scene_importer_gltf.h"
#include "editor/editor_settings.h"
static void _editor_init() {
Ref<EditorSceneFormatImporterGLTF> import_gltf;
import_gltf.instantiate();
ResourceImporterScene::add_importer(import_gltf);
// Blend to glTF importer.
bool blend_enabled = GLOBAL_GET("filesystem/import/blender/enabled");
// Defined here because EditorSettings doesn't exist in `register_gltf_types` yet.
EDITOR_DEF_RST("filesystem/import/blender/rpc_port", 6011);
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT,
"filesystem/import/blender/rpc_port", PROPERTY_HINT_RANGE, "0,65535,1"));
EDITOR_DEF_RST("filesystem/import/blender/rpc_server_uptime", 5);
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::FLOAT,
"filesystem/import/blender/rpc_server_uptime", PROPERTY_HINT_RANGE, "0,300,1,or_greater,suffix:s"));
String blender3_path = EDITOR_DEF_RST("filesystem/import/blender/blender3_path", "");
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING,
"filesystem/import/blender/blender3_path", PROPERTY_HINT_GLOBAL_DIR));
if (blend_enabled) {
Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
if (blender3_path.is_empty()) {
WARN_PRINT("Blend file import is enabled in the project settings, but no Blender path is configured in the editor settings. Blend files will not be imported.");
} else if (!da->dir_exists(blender3_path)) {
WARN_PRINT("Blend file import is enabled, but the Blender path doesn't point to an accessible directory. Blend files will not be imported.");
} else {
Ref<EditorSceneFormatImporterBlend> importer;
importer.instantiate();
ResourceImporterScene::add_importer(importer);
Ref<EditorFileSystemImportFormatSupportQueryBlend> blend_import_query;
blend_import_query.instantiate();
EditorFileSystem::get_singleton()->add_import_format_support_query(blend_import_query);
}
}
memnew(EditorImportBlendRunner);
EditorNode::get_singleton()->add_child(EditorImportBlendRunner::get_singleton());
// FBX to glTF importer.
bool fbx_enabled = GLOBAL_GET("filesystem/import/fbx/enabled");
// Defined here because EditorSettings doesn't exist in `register_gltf_types` yet.
String fbx2gltf_path = EDITOR_DEF_RST("filesystem/import/fbx/fbx2gltf_path", "");
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING,
"filesystem/import/fbx/fbx2gltf_path", PROPERTY_HINT_GLOBAL_FILE));
if (fbx_enabled) {
Ref<EditorSceneFormatImporterFBX> importer;
importer.instantiate();
ResourceImporterScene::get_scene_singleton()->add_importer(importer);
Ref<EditorFileSystemImportFormatSupportQueryFBX> fbx_import_query;
fbx_import_query.instantiate();
EditorFileSystem::get_singleton()->add_import_format_support_query(fbx_import_query);
}
}
#endif // TOOLS_ENABLED
#define GLTF_REGISTER_DOCUMENT_EXTENSION(m_doc_ext_class) \
Ref<m_doc_ext_class> extension_##m_doc_ext_class; \
extension_##m_doc_ext_class.instantiate(); \
GLTFDocument::register_gltf_document_extension(extension_##m_doc_ext_class);
void initialize_gltf_module(ModuleInitializationLevel p_level) {
if (p_level == MODULE_INITIALIZATION_LEVEL_SCENE) {
// glTF API available at runtime.
GDREGISTER_CLASS(GLTFAccessor);
GDREGISTER_CLASS(GLTFAnimation);
GDREGISTER_CLASS(GLTFBufferView);
GDREGISTER_CLASS(GLTFCamera);
GDREGISTER_CLASS(GLTFDocument);
GDREGISTER_CLASS(GLTFDocumentExtension);
GDREGISTER_CLASS(GLTFDocumentExtensionConvertImporterMesh);
GDREGISTER_CLASS(GLTFLight);
GDREGISTER_CLASS(GLTFMesh);
GDREGISTER_CLASS(GLTFNode);
GDREGISTER_CLASS(GLTFSkeleton);
GDREGISTER_CLASS(GLTFSkin);
GDREGISTER_CLASS(GLTFSpecGloss);
GDREGISTER_CLASS(GLTFState);
GDREGISTER_CLASS(GLTFTexture);
GDREGISTER_CLASS(GLTFTextureSampler);
// Register GLTFDocumentExtension classes with GLTFDocument.
bool is_editor = ::Engine::get_singleton()->is_editor_hint();
if (!is_editor) {
GLTF_REGISTER_DOCUMENT_EXTENSION(GLTFDocumentExtensionConvertImporterMesh);
}
}
#ifdef TOOLS_ENABLED
if (p_level == MODULE_INITIALIZATION_LEVEL_EDITOR) {
// Editor-specific API.
ClassDB::APIType prev_api = ClassDB::get_current_api();
ClassDB::set_current_api(ClassDB::API_EDITOR);
GDREGISTER_CLASS(EditorSceneFormatImporterGLTF);
EditorPlugins::add_by_type<SceneExporterGLTFPlugin>();
// Project settings defined here so doctool finds them.
GLOBAL_DEF_RST_BASIC("filesystem/import/blender/enabled", true);
GLOBAL_DEF_RST_BASIC("filesystem/import/fbx/enabled", true);
GDREGISTER_CLASS(EditorSceneFormatImporterBlend);
GDREGISTER_CLASS(EditorSceneFormatImporterFBX);
// Can't (a priori) run external app on these platforms.
GLOBAL_DEF_RST("filesystem/import/blender/enabled.android", false);
GLOBAL_DEF_RST("filesystem/import/blender/enabled.web", false);
GLOBAL_DEF_RST("filesystem/import/fbx/enabled.android", false);
GLOBAL_DEF_RST("filesystem/import/fbx/enabled.web", false);
ClassDB::set_current_api(prev_api);
EditorNode::add_init_callback(_editor_init);
}
#endif // TOOLS_ENABLED
}
void uninitialize_gltf_module(ModuleInitializationLevel p_level) {
if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
return;
}
GLTFDocument::unregister_all_gltf_document_extensions();
}