godot/modules/navigation
smix8 c0fed1d4e8 Add Navigation function to get all navigation maps
Added new function that returns all created navigation map RIDs from the NavigationServer. The function returns both 2D and 3D created navigation maps as technically there is no distinction between them.
2022-06-22 15:33:40 +02:00
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editor Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
config.py Rename GdNavigationServer to GodotNavigationServer 2021-06-30 00:35:18 +02:00
godot_navigation_server.cpp Add Navigation function to get all navigation maps 2022-06-22 15:33:40 +02:00
godot_navigation_server.h Add Navigation function to get all navigation maps 2022-06-22 15:33:40 +02:00
nav_map.cpp Print NavMap error only once for invalid NavMesh. 2022-06-16 13:56:16 +02:00
nav_map.h Streamline Navigation layer function names. 2022-06-15 00:18:48 +02:00
nav_region.cpp Streamline Navigation layer function names. 2022-06-15 00:18:48 +02:00
nav_region.h Streamline Navigation layer function names. 2022-06-15 00:18:48 +02:00
nav_rid.h Style: Remove inconsistently used @author docstrings 2022-01-04 20:42:50 +01:00
nav_utils.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
navigation_mesh_generator.cpp Add warnings when NavigationMesh bake settings result in precision loss 2022-06-04 11:31:52 +02:00
navigation_mesh_generator.h Fix navmesh baking 2022-04-08 21:01:59 +02:00
register_types.cpp Refactor module initialization 2022-05-04 17:34:51 +02:00
register_types.h Refactor module initialization 2022-05-04 17:34:51 +02:00
rvo_agent.cpp Fix crash of navigation agents callback when object is invalid 2022-06-14 13:04:02 +02:00
rvo_agent.h Style: Remove inconsistently used @author docstrings 2022-01-04 20:42:50 +01:00
SCsub Modules: Don't build editor-specific classes in templates 2022-03-28 16:48:15 +02:00