godot/main
Andreas Haas c0b6756875
Input: Remove usage of platform dependent event IDs.
The ID property for InputEvents is set by `SceneTree` when sending the event down the tree.
So there's no need for the platform specific code to set this value when it will later be overriden anyway...
2017-03-26 15:59:32 +02:00
..
tests Fix typos in source code using codespell 2017-03-24 21:45:31 +01:00
input_default.cpp Input: Remove usage of platform dependent event IDs. 2017-03-26 15:59:32 +02:00
input_default.h Input: Remove usage of platform dependent event IDs. 2017-03-26 15:59:32 +02:00
main.cpp A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
main.h A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
performance.cpp A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
performance.h A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
SCsub Move tests again from core to main 2017-01-08 21:33:37 +01:00
splash.h A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00