godot/main
marynate c0547f5691 Add possibility to limit frame to main loop (application/target_fps)
target-fps working, and use fixed physics step before adding physics-fps in project setting

Complete implementation of framelimit

Conflicts:
	main/main.cpp
2014-03-18 18:00:18 +08:00
..
main.cpp Add possibility to limit frame to main loop (application/target_fps) 2014-03-18 18:00:18 +08:00
main.h Add possibility to limit frame to main loop (application/target_fps) 2014-03-18 18:00:18 +08:00
performance.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
performance.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
SCsub wtf 2014-02-19 18:09:52 -03:00
splash.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00