mirror of
https://github.com/godotengine/godot
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![]() Only Vulkan is fully implemented for now, so OpenGL isn't available in the project manager yet. This also makes the rendering driver checks use lowercase names everywhere for consistency. |
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.. | ||
app_icon.png | ||
main.cpp | ||
main.h | ||
main_builders.py | ||
main_timer_sync.cpp | ||
main_timer_sync.h | ||
performance.cpp | ||
performance.h | ||
SCsub | ||
splash.png | ||
splash_editor.png |