mirror of
https://github.com/godotengine/godot
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39 lines
1.4 KiB
XML
39 lines
1.4 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Shortcut" inherits="Resource" version="4.0">
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<brief_description>
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A shortcut for binding input.
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</brief_description>
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<description>
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Shortcuts are commonly used for interacting with a [Control] element from an [InputEvent] (also known as hotkeys).
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One shortcut can contain multiple [InputEvent]'s, allowing the possibility of triggering one action with multiple different inputs.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="get_as_text" qualifiers="const">
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<return type="String" />
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<description>
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Returns the shortcut's first valid [InputEvent] as a [String].
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</description>
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</method>
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<method name="has_valid_event" qualifiers="const">
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<return type="bool" />
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<description>
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Returns whether [member events] contains an [InputEvent] which is valid.
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</description>
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</method>
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<method name="matches_event" qualifiers="const">
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<return type="bool" />
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<argument index="0" name="event" type="InputEvent" />
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<description>
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Returns whether any [InputEvent] in [member events] equals [code]event[/code].
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</description>
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</method>
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</methods>
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<members>
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<member name="events" type="Array" setter="set_events" getter="get_events" default="[]">
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The shortcut's [InputEvent] array.
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Generally the [InputEvent] used is an [InputEventKey], though it can be any [InputEvent], including an [InputEventAction].
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</member>
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</members>
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</class>
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