godot/doc/classes/GDExtension.xml

66 lines
3.4 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="GDExtension" inherits="Resource" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A native library for GDExtension.
</brief_description>
<description>
The [GDExtension] resource type represents a [url=https://en.wikipedia.org/wiki/Shared_library]shared library[/url] which can expand the functionality of the engine. The [GDExtensionManager] singleton is responsible for loading, reloading, and unloading [GDExtension] resources.
[b]Note:[/b] GDExtension itself is not a scripting language and has no relation to [GDScript] resources.
</description>
<tutorials>
<link title="GDExtension overview">$DOCS_URL/tutorials/scripting/gdextension/what_is_gdextension.html</link>
<link title="GDExtension example in C++">$DOCS_URL/tutorials/scripting/gdextension/gdextension_cpp_example.html</link>
</tutorials>
<methods>
<method name="close_library">
<return type="void" />
<description>
Closes the current library.
[b]Note:[/b] You normally should not call this method directly. This is handled automatically by [method GDExtensionManager.unload_extension].
</description>
</method>
<method name="get_minimum_library_initialization_level" qualifiers="const">
<return type="int" enum="GDExtension.InitializationLevel" />
<description>
Returns the lowest level required for this extension to be properly initialized (see the [enum InitializationLevel] enum).
</description>
</method>
<method name="initialize_library">
<return type="void" />
<param index="0" name="level" type="int" enum="GDExtension.InitializationLevel" />
<description>
Initializes the library bound to this GDextension at the given initialization [param level].
[b]Note:[/b] You normally should not call this method directly. This is handled automatically by [method GDExtensionManager.load_extension].
</description>
</method>
<method name="is_library_open" qualifiers="const">
<return type="bool" />
<description>
Returns [code]true[/code] if this extension's library has been opened.
</description>
</method>
<method name="open_library">
<return type="int" enum="Error" />
<param index="0" name="path" type="String" />
<param index="1" name="entry_symbol" type="String" />
<description>
Opens the library at the specified [param path].
[b]Note:[/b] You normally should not call this method directly. This is handled automatically by [method GDExtensionManager.load_extension].
</description>
</method>
</methods>
<constants>
<constant name="INITIALIZATION_LEVEL_CORE" value="0" enum="InitializationLevel">
The library is initialized at the same time as the core features of the engine.
</constant>
<constant name="INITIALIZATION_LEVEL_SERVERS" value="1" enum="InitializationLevel">
The library is initialized at the same time as the engine's servers (such as [RenderingServer] or [PhysicsServer3D]).
</constant>
<constant name="INITIALIZATION_LEVEL_SCENE" value="2" enum="InitializationLevel">
The library is initialized at the same time as the engine's scene-related classes.
</constant>
<constant name="INITIALIZATION_LEVEL_EDITOR" value="3" enum="InitializationLevel">
The library is initialized at the same time as the engine's editor classes. Only happens when loading the GDExtension in the editor.
</constant>
</constants>
</class>