mirror of
https://github.com/godotengine/godot
synced 2024-11-05 16:53:09 +00:00
107 lines
4.9 KiB
XML
107 lines
4.9 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="GeometryInstance3D" inherits="VisualInstance3D" version="4.0">
|
|
<brief_description>
|
|
Base node for geometry-based visual instances.
|
|
</brief_description>
|
|
<description>
|
|
Base node for geometry-based visual instances. Shares some common functionality like visibility and custom materials.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
<method name="get_shader_instance_uniform" qualifiers="const">
|
|
<return type="Variant">
|
|
</return>
|
|
<argument index="0" name="uniform" type="StringName">
|
|
</argument>
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="set_custom_aabb">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="aabb" type="AABB">
|
|
</argument>
|
|
<description>
|
|
Overrides the bounding box of this node with a custom one. To remove it, set an [AABB] with all fields set to zero.
|
|
</description>
|
|
</method>
|
|
<method name="set_shader_instance_uniform">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="uniform" type="StringName">
|
|
</argument>
|
|
<argument index="1" name="value" type="Variant">
|
|
</argument>
|
|
<description>
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<members>
|
|
<member name="cast_shadow" type="int" setter="set_cast_shadows_setting" getter="get_cast_shadows_setting" enum="GeometryInstance3D.ShadowCastingSetting" default="1">
|
|
The selected shadow casting flag. See [enum ShadowCastingSetting] for possible values.
|
|
</member>
|
|
<member name="extra_cull_margin" type="float" setter="set_extra_cull_margin" getter="get_extra_cull_margin" default="0.0">
|
|
The extra distance added to the GeometryInstance3D's bounding box ([AABB]) to increase its cull box.
|
|
</member>
|
|
<member name="gi_lightmap_scale" type="int" setter="set_lightmap_scale" getter="get_lightmap_scale" enum="GeometryInstance3D.LightmapScale" default="0">
|
|
</member>
|
|
<member name="gi_mode" type="int" setter="set_gi_mode" getter="get_gi_mode" enum="GeometryInstance3D.GIMode" default="0">
|
|
</member>
|
|
<member name="lod_bias" type="float" setter="set_lod_bias" getter="get_lod_bias" default="1.0">
|
|
</member>
|
|
<member name="lod_max_distance" type="float" setter="set_lod_max_distance" getter="get_lod_max_distance" default="0.0">
|
|
The GeometryInstance3D's max LOD distance.
|
|
[b]Note:[/b] This property currently has no effect.
|
|
</member>
|
|
<member name="lod_max_hysteresis" type="float" setter="set_lod_max_hysteresis" getter="get_lod_max_hysteresis" default="0.0">
|
|
The GeometryInstance3D's max LOD margin.
|
|
[b]Note:[/b] This property currently has no effect.
|
|
</member>
|
|
<member name="lod_min_distance" type="float" setter="set_lod_min_distance" getter="get_lod_min_distance" default="0.0">
|
|
The GeometryInstance3D's min LOD distance.
|
|
[b]Note:[/b] This property currently has no effect.
|
|
</member>
|
|
<member name="lod_min_hysteresis" type="float" setter="set_lod_min_hysteresis" getter="get_lod_min_hysteresis" default="0.0">
|
|
The GeometryInstance3D's min LOD margin.
|
|
[b]Note:[/b] This property currently has no effect.
|
|
</member>
|
|
<member name="material_override" type="Material" setter="set_material_override" getter="get_material_override">
|
|
The material override for the whole geometry.
|
|
If a material is assigned to this property, it will be used instead of any material set in any material slot of the mesh.
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
<constant name="SHADOW_CASTING_SETTING_OFF" value="0" enum="ShadowCastingSetting">
|
|
Will not cast any shadows.
|
|
</constant>
|
|
<constant name="SHADOW_CASTING_SETTING_ON" value="1" enum="ShadowCastingSetting">
|
|
Will cast shadows from all visible faces in the GeometryInstance3D.
|
|
Will take culling into account, so faces not being rendered will not be taken into account when shadow casting.
|
|
</constant>
|
|
<constant name="SHADOW_CASTING_SETTING_DOUBLE_SIDED" value="2" enum="ShadowCastingSetting">
|
|
Will cast shadows from all visible faces in the GeometryInstance3D.
|
|
Will not take culling into account, so all faces will be taken into account when shadow casting.
|
|
</constant>
|
|
<constant name="SHADOW_CASTING_SETTING_SHADOWS_ONLY" value="3" enum="ShadowCastingSetting">
|
|
Will only show the shadows casted from this object.
|
|
In other words, the actual mesh will not be visible, only the shadows casted from the mesh will be.
|
|
</constant>
|
|
<constant name="GI_MODE_DISABLED" value="0" enum="GIMode">
|
|
</constant>
|
|
<constant name="GI_MODE_BAKED" value="1" enum="GIMode">
|
|
</constant>
|
|
<constant name="GI_MODE_DYNAMIC" value="2" enum="GIMode">
|
|
</constant>
|
|
<constant name="LIGHTMAP_SCALE_1X" value="0" enum="LightmapScale">
|
|
</constant>
|
|
<constant name="LIGHTMAP_SCALE_2X" value="1" enum="LightmapScale">
|
|
</constant>
|
|
<constant name="LIGHTMAP_SCALE_4X" value="2" enum="LightmapScale">
|
|
</constant>
|
|
<constant name="LIGHTMAP_SCALE_8X" value="3" enum="LightmapScale">
|
|
</constant>
|
|
<constant name="LIGHTMAP_SCALE_MAX" value="4" enum="LightmapScale">
|
|
</constant>
|
|
</constants>
|
|
</class>
|