godot/drivers/gles3
Rémi Verschelde 4a30fe5e7c
Merge pull request #86564 from Giwayume/feature/canvas-item-shader-custom-data
Support CUSTOM shader attributes in 2D
2024-02-08 10:53:24 +01:00
..
effects OpenGL: Implement 3D Texture support 2024-02-05 20:10:39 +01:00
environment Merge pull request #81167 from bitsawer/fix_sdfgi_editor_change 2023-10-25 10:27:03 +02:00
shaders Merge pull request #86564 from Giwayume/feature/canvas-item-shader-custom-data 2024-02-08 10:53:24 +01:00
storage Merge pull request #86564 from Giwayume/feature/canvas-item-shader-custom-data 2024-02-08 10:53:24 +01:00
rasterizer_canvas_gles3.cpp Merge pull request #86564 from Giwayume/feature/canvas-item-shader-custom-data 2024-02-08 10:53:24 +01:00
rasterizer_canvas_gles3.h Add custom shader attributes to Canvas Item Shaders 2024-01-23 14:36:39 -05:00
rasterizer_gles3.cpp Skip swapchain logic if there is nothing to present (Android OpenXR) 2024-01-08 21:51:04 +11:00
rasterizer_gles3.h Skip swapchain logic if there is nothing to present (Android OpenXR) 2024-01-08 21:51:04 +11:00
rasterizer_scene_gles3.cpp Add GLES3 infrastructure for lightmap baking in the compatibility backend 2024-01-24 17:13:30 -08:00
rasterizer_scene_gles3.h Add GLES3 infrastructure for lightmap baking in the compatibility backend 2024-01-24 17:13:30 -08:00
SCsub Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
shader_gles3.cpp OpenGL: Implement 3D Texture support 2024-02-05 20:10:39 +01:00
shader_gles3.h Add shader_cache_dir_valid check to _save_to_cache 2024-01-12 17:34:33 +08:00