godot/drivers/gles3
clayjohn bdd4001ef0 Various fixes and documentation for CanvasGroup
Properly apply custom materials with CanvasGroups in the GLES3 backend

Properly blur backbuffer when using a partial rect in forward_plus and
gl_compatibility renderers

Properly set fit_margin when clear_margin is set

Fix shader error during backbuffer clear in mobile renderer
2022-12-13 10:22:18 -08:00
..
effects Various fixes and documentation for CanvasGroup 2022-12-13 10:22:18 -08:00
environment
shaders OpenGL: Fix scene shader error when using Omni or Spot but not both 2022-12-11 10:39:39 +01:00
storage Merge pull request #69733 from clayjohn/GLES3-skeleton-leak 2022-12-07 22:23:40 +01:00
rasterizer_canvas_gles3.cpp Various fixes and documentation for CanvasGroup 2022-12-13 10:22:18 -08:00
rasterizer_canvas_gles3.h Detect and report if 2D particles use the screen SDF 2022-12-07 10:03:08 -08:00
rasterizer_gles3.cpp [opengl] Don't flip render target when blitting it to screen if it wasn't rendered upside down 2022-12-04 14:09:52 -06:00
rasterizer_gles3.h
rasterizer_scene_gles3.cpp Invalidate the previous index array after calling glBindVertexArray, as this call clears the GL_ELEMEMT_ARRAY_BUFFER when changing the state. 2022-12-10 10:28:17 -05:00
rasterizer_scene_gles3.h Clean up specialization constants in OpenGL scene renderer 2022-12-05 18:10:13 -08:00
SCsub
shader_gles3.cpp Use internal texture name when setting texture uniform location in OpenGL renderer 2022-12-05 18:01:24 -08:00
shader_gles3.h