godot/modules/raycast/config.py

12 lines
343 B
Python

def can_build(env, platform):
# Supported architectures depend on the Embree library.
if env["arch"] in ["x86_64", "arm64", "wasm32"]:
return True
# x86_32 only seems supported on Windows for now.
if env["arch"] == "x86_32" and platform == "windows":
return True
return False
def configure(env):
pass