godot/modules
Kurt Lachmann bbb07ff8cb Use insertText from the internal autocompletion
* GDScriptLanguage::complete_code already adds parentheses to function calls, and does this a lot smarter than the language server right now.
* Instead of the previous naive approach we now reuse the same logic as the internal editor.
* For this to have any effect we also have to send the `insertText` field already during the completionRequest and not only during resolve.
2022-03-24 20:24:47 +01:00
..
basis_universal
bmp
camera
csg
cvtt
dds
denoise
enet
etcpak
fbx
freetype
gdscript Use insertText from the internal autocompletion 2022-03-24 20:24:47 +01:00
glslang
gltf
gridmap
hdr
jpg
jsonrpc
lightmapper_rd
mbedtls
meshoptimizer
minimp3
mobile_vr
mono Support static methods in C# bindings generator 2022-03-22 19:36:57 +01:00
msdfgen
navigation
ogg
opensimplex
openxr
raycast
regex
squish
svg
text_server_adv [Help] Add simulated slanted font support to the editor help. 2022-03-22 16:16:04 +02:00
text_server_fb
tga
theora
tinyexr
upnp
vhacd
visual_script
vorbis
webp
webrtc
websocket
webxr
xatlas_unwrap
modules_builders.py
register_module_types.h
SCsub