godot/editor
Juan Linietsky bb83c7d6b7 Changed reimport logic to also check md5 before reimporting, fixes #13135
Has the nice side effect that you can share your .import folder or rename
your project and godot wont reimport stuff.
2017-11-24 13:39:41 -03:00
..
collada Cleanup unnecessary debug prints 2017-10-21 20:41:07 +02:00
doc Attempt to remove setters/getters from doc data 2017-11-24 12:33:28 -03:00
fileserver Fix various assorted warnings 2017-09-08 14:57:48 +02:00
icons Visual fixes 2017-11-20 13:03:22 -06:00
import Merge pull request #12717 from NathanWarden/material_import_fix 2017-11-20 09:13:36 +01:00
plugins Merge pull request #12301 from MarianoGnu/master 2017-11-22 15:31:46 +01:00
translations i18n: Sync translation templates with current source 2017-11-22 13:16:51 +01:00
animation_editor.cpp Merge pull request #12284 from bojidar-bg/allow-subproperty-set 2017-11-21 22:44:14 +01:00
animation_editor.h Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
array_property_edit.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
array_property_edit.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
code_editor.cpp Native pan and zoom for macOS 2017-11-21 09:11:39 +01:00
code_editor.h Native pan and zoom for macOS 2017-11-21 09:11:39 +01:00
connections_dialog.cpp Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
connections_dialog.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
create_dialog.cpp EditorSettings: Rename settings_path to settings_dir 2017-11-17 20:55:09 +01:00
create_dialog.h Fixes random sorting order in Create New Node dialog 2017-11-04 19:01:01 +01:00
dependency_editor.cpp add open feture to dependency_editor.cpp 2017-11-15 14:26:38 +08:00
dependency_editor.h add open feture to dependency_editor.cpp 2017-11-15 14:26:38 +08:00
dictionary_property_edit.cpp Better supported for remote object editing with the inspector with a simple dictionary editor implement 2017-11-17 09:20:33 +08:00
dictionary_property_edit.h Better supported for remote object editing with the inspector with a simple dictionary editor implement 2017-11-17 09:20:33 +08:00
doc_code_font.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
doc_font.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
doc_title_font.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_about.cpp Fixed invalid license symbol 2017-11-07 23:01:43 +03:00
editor_about.h EditorAbout: add donors tab 2017-09-04 00:39:57 +07:00
editor_asset_installer.cpp Removed most of the custom colors from the interface. 2017-09-25 21:43:20 -05:00
editor_asset_installer.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_audio_buses.cpp EditorAudioBus: restore delete option on master bus 2017-10-01 21:26:17 +07:00
editor_audio_buses.h Improved audio buses editor 2017-09-25 01:48:57 -05:00
editor_autoload_settings.cpp Added the set/get_setting function in Editor/Project settings. Renamed has() to has_setting. Fixes #11844 2017-10-05 15:34:34 -03:00
editor_autoload_settings.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_data.cpp ability to lock spatial nodes transform in editor 2017-11-11 12:56:37 +01:00
editor_data.h Fix typo 'begining' to 'beginning' 2017-09-01 22:54:57 +07:00
editor_dir_dialog.cpp Renamed function arguments to keep them consistent between declaration and implementation 2017-09-14 13:49:15 -04:00
editor_dir_dialog.h -Fixed EditorDirDialog, which was really old and needed to use EditorFileSystem 2017-09-03 00:24:36 -03:00
editor_export.cpp Allow configuring iOS export 2017-11-21 01:16:49 +07:00
editor_export.h Allow configuring iOS export 2017-11-21 01:16:49 +07:00
editor_file_dialog.cpp Remove the "." from file manage dialog (open scene, open file, ...) 2017-11-21 05:32:44 +03:00
editor_file_dialog.h Several visual improvements. 2017-09-28 15:00:43 -05:00
editor_file_system.cpp Changed reimport logic to also check md5 before reimporting, fixes #13135 2017-11-24 13:39:41 -03:00
editor_file_system.h Changed reimport logic to also check md5 before reimporting, fixes #13135 2017-11-24 13:39:41 -03:00
editor_fonts.cpp Fix theme with custom font. 2017-11-09 20:45:18 -06:00
editor_fonts.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_help.cpp Add extra link tags for editor help 2017-11-20 22:18:50 -02:00
editor_help.h Several fixed to editor doc. 2017-09-14 01:13:37 -05:00
editor_initialize_ssl.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_initialize_ssl.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_log.cpp Remove unecessary anchors&margins set causing bad display (sons of containers) 2017-09-27 00:38:28 +02:00
editor_log.h Fixed some inconsistent styles, plus some cleanup 2017-09-12 13:16:47 -05:00
editor_name_dialog.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_name_dialog.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_node.cpp Fix loop of scene tabs updates 2017-11-21 08:46:39 +01:00
editor_node.h add scene button and tab scrolling 2017-11-18 20:31:51 -05:00
editor_path.cpp Better supported for remote object editing with the inspector with a simple dictionary editor implement 2017-11-17 09:20:33 +08:00
editor_path.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_plugin.cpp Merge pull request #12982 from tagcup/aabb_rename 2017-11-17 20:04:29 +01:00
editor_plugin.h Fixes snapping and replaces the _draw_canvas by forward_canvas_draw 2017-10-18 00:01:59 +02:00
editor_plugin_settings.cpp Removed most of the custom colors from the interface. 2017-09-25 21:43:20 -05:00
editor_plugin_settings.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_profiler.cpp Refactor Fixed to Physics 2017-10-21 21:28:08 +07:00
editor_profiler.h Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
editor_resource_preview.cpp Use new XDG folders to dehardcode paths 2017-11-19 20:54:26 +01:00
editor_resource_preview.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_run.cpp Added a crash handler to dump the backtrace on Windows, Linux and OS X 2017-09-13 10:07:23 -03:00
editor_run.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_run_native.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_run_native.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_run_script.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_run_script.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_scale.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_scale.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_settings.cpp Merge pull request #13119 from YeldhamDev/export_path 2017-11-21 00:16:58 +01:00
editor_settings.h Fixed runtime EDITOR_DEFs being dropped. 2017-11-20 11:53:44 -06:00
editor_sub_scene.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_sub_scene.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_themes.cpp Visual fixes 2017-11-20 13:03:22 -06:00
editor_themes.h Fixed theme update and some widgets. 2017-11-11 11:58:30 -06:00
export_template_manager.cpp Pass engine name and version parts as proper strings 2017-11-20 00:51:14 +01:00
export_template_manager.h -Modules can now add custom version info (added it for Mono) 2017-11-01 23:13:27 -03:00
file_type_cache.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
file_type_cache.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
filesystem_dock.cpp Merge pull request #13120 from MillionOstrich/filesystem-rmb-separator 2017-11-21 08:14:01 +01:00
filesystem_dock.h Add "New Folder.." to right mouse button click on project fileslist panel _WHEN_ no any file/folder is under mouse cursor. 2017-11-20 21:25:13 +03:00
groups_editor.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
groups_editor.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
import_dock.cpp Refresh import options when changing importer 2017-11-13 17:31:00 -02:00
import_dock.h Refresh import options when changing importer 2017-11-13 17:31:00 -02:00
multi_node_edit.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
multi_node_edit.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
node_dock.cpp Added and improved some icons, plus some other minor visual fixes. 2017-10-12 14:43:11 -05:00
node_dock.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
output_strings.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
output_strings.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
pane_drag.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
pane_drag.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
progress_dialog.cpp Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_preset(PRESET_WIDE) 2017-09-22 11:39:44 +02:00
progress_dialog.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
project_export.cpp Fix file extensions persisting in file dialog after export 2017-11-20 23:20:56 +01:00
project_export.h Fix file extensions persisting in file dialog after export 2017-11-20 23:20:56 +01:00
project_manager.cpp Pass engine name and version parts as proper strings 2017-11-20 00:51:14 +01:00
project_manager.h Add language option button to project manager 2017-10-26 14:40:07 -05:00
project_settings_editor.cpp Merge pull request #11933 from cxong/master 2017-11-21 14:25:09 -03:00
project_settings_editor.h ProjectSettings: show error msg in a label instead 2017-10-28 09:35:09 +07:00
property_editor.cpp Merge pull request #11940 from GodotExplorer/debugger 2017-11-20 22:55:49 +01:00
property_editor.h Ability to convert from SpatialMaterial to ShaderMaterial 2017-09-22 09:20:52 -03:00
property_selector.cpp Many fixes to visual script, changed virtuals override for a proper selector. 2017-09-12 07:58:54 -03:00
property_selector.h Many fixes to visual script, changed virtuals override for a proper selector. 2017-09-12 07:58:54 -03:00
pvrtc_compress.cpp Use new XDG folders to dehardcode paths 2017-11-19 20:54:26 +01:00
pvrtc_compress.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
quick_open.cpp Fixed quick open not showing enties with no search text, issue 11277 2017-09-16 13:14:22 +00:00
quick_open.h Improve 'quick open' search time 2017-09-02 16:17:59 +02:00
register_exporters.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
reparent_dialog.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
reparent_dialog.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
run_settings_dialog.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
run_settings_dialog.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
scene_tree_dock.cpp Fix context menu of first node in a new scene 2017-11-24 12:32:57 +08:00
scene_tree_dock.h Add editor setting to allow keep show local scene tree while debugger start. 2017-11-22 21:53:01 +08:00
scene_tree_editor.cpp Merge pull request #12359 from kubecz3k/spatial-lock 2017-11-20 16:02:20 +01:00
scene_tree_editor.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
script_create_dialog.cpp Use new XDG folders to dehardcode paths 2017-11-19 20:54:26 +01:00
script_create_dialog.h Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialog 2017-10-24 15:48:58 +02:00
script_editor_debugger.cpp Improved update for remote scene tree and remote object. 2017-11-23 15:23:24 +08:00
script_editor_debugger.h Add editor setting to allow keep show local scene tree while debugger start. 2017-11-22 21:53:01 +08:00
SCsub Added modules' doc files to make_doc_header 2017-11-17 01:57:28 +08:00
settings_config_dialog.cpp Merge pull request #11933 from cxong/master 2017-11-21 14:25:09 -03:00
settings_config_dialog.h Separated Editor settings and Scene undo redo stack 2017-10-15 18:17:28 +01:00
spatial_editor_gizmos.cpp Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
spatial_editor_gizmos.h Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00