godot/scene
Rémi Verschelde 43a8351263
Merge pull request #87943 from 0x0ACB/tree_recursion
Only recurse depth wise in `Tree::_count_selected_items`
2024-02-05 14:53:46 +01:00
..
2d Expose a method to get gravity for any physics body 2024-01-30 23:57:38 -06:00
3d Merge pull request #84640 from aaronfranke/gravity-get 2024-02-05 14:48:31 +01:00
animation Remove unnecessary this-> expressions 2024-01-29 09:59:18 +01:00
audio Add AudioStreamPlayerInternal to unify stream players 2024-01-17 13:12:02 +01:00
debugger Use mingw-std-threads in MinGW builds 2023-11-18 11:56:05 +01:00
gui Merge pull request #87943 from 0x0ACB/tree_recursion 2024-02-05 14:53:46 +01:00
main Automatically set viewport background to transparent when window flag is set. 2024-02-02 10:40:26 +02:00
resources Add HeightMapShape3D functions to get min / max height 2024-02-04 01:23:30 +01:00
theme Merge pull request #84760 from KoBeWi/ultimate_get_property_list_reloaded 2024-01-29 21:32:10 +01:00
property_utils.cpp Fix node property duplication 2023-11-04 10:45:38 +02:00
property_utils.h
register_scene_types.cpp Rework GraphEdit connections (drawing, API, optimizations) 2024-01-18 16:53:15 +01:00
register_scene_types.h
scene_string_names.cpp Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
scene_string_names.h Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
SCsub