godot/editor/editor_export.h
Andrii Doroshenko (Xrayez) ba13a2bc05 Bring back script encryption in export preset
Retrieved working implementation from 2.1 branch and adapted to
existing export preset system.

Added Script tab in export preset to export script as raw text,
compiled, or encrypted (same as in 2.1). The script encryption key is
visually validated. The script export mode and the key is saved per
per preset in `export_presets.cfg`, so it makes sense to ignore this
file in version control system.

Each custom exporting procedure can retrieve an export preset set
during project exporting. Refactored project export dialog a bit to
allow easier code comprehension.
2018-12-24 17:16:14 +02:00

449 lines
14 KiB
C++

/*************************************************************************/
/* editor_export.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef EDITOR_EXPORT_H
#define EDITOR_EXPORT_H
#include "core/os/dir_access.h"
#include "core/resource.h"
#include "scene/main/node.h"
#include "scene/main/timer.h"
#include "scene/resources/texture.h"
class FileAccess;
class EditorExportPlatform;
class EditorFileSystemDirectory;
struct EditorProgress;
class EditorExportPreset : public Reference {
GDCLASS(EditorExportPreset, Reference)
public:
enum ExportFilter {
EXPORT_ALL_RESOURCES,
EXPORT_SELECTED_SCENES,
EXPORT_SELECTED_RESOURCES,
};
enum ScriptExportMode {
MODE_SCRIPT_TEXT,
MODE_SCRIPT_COMPILED,
MODE_SCRIPT_ENCRYPTED,
};
private:
Ref<EditorExportPlatform> platform;
ExportFilter export_filter;
String include_filter;
String exclude_filter;
String export_path;
String exporter;
Set<String> selected_files;
bool runnable;
Vector<String> patches;
friend class EditorExport;
friend class EditorExportPlatform;
List<PropertyInfo> properties;
Map<StringName, Variant> values;
String name;
String custom_features;
int script_mode;
String script_key;
protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
public:
Ref<EditorExportPlatform> get_platform() const;
bool has(const StringName &p_property) const { return values.has(p_property); }
Vector<String> get_files_to_export() const;
void add_export_file(const String &p_path);
void remove_export_file(const String &p_path);
bool has_export_file(const String &p_path);
void set_name(const String &p_name);
String get_name() const;
void set_runnable(bool p_enable);
bool is_runnable() const;
void set_export_filter(ExportFilter p_filter);
ExportFilter get_export_filter() const;
void set_include_filter(const String &p_include);
String get_include_filter() const;
void set_exclude_filter(const String &p_exclude);
String get_exclude_filter() const;
void add_patch(const String &p_path, int p_at_pos = -1);
void set_patch(int p_index, const String &p_path);
String get_patch(int p_index);
void remove_patch(int p_idx);
Vector<String> get_patches() const;
void set_custom_features(const String &p_custom_features);
String get_custom_features() const;
void set_export_path(const String &p_path);
String get_export_path() const;
void set_script_export_mode(int p_mode);
int get_script_export_mode() const;
void set_script_encryption_key(const String &p_key);
String get_script_encryption_key() const;
const List<PropertyInfo> &get_properties() const { return properties; }
EditorExportPreset();
};
struct SharedObject {
String path;
Vector<String> tags;
SharedObject(const String &p_path, const Vector<String> &p_tags) :
path(p_path),
tags(p_tags) {
}
SharedObject() {}
};
class EditorExportPlatform : public Reference {
GDCLASS(EditorExportPlatform, Reference)
public:
typedef Error (*EditorExportSaveFunction)(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total);
typedef Error (*EditorExportSaveSharedObject)(void *p_userdata, const SharedObject &p_so);
private:
struct SavedData {
uint64_t ofs;
uint64_t size;
Vector<uint8_t> md5;
CharString path_utf8;
bool operator<(const SavedData &p_data) const {
return path_utf8 < p_data.path_utf8;
}
};
struct PackData {
FileAccess *f;
Vector<SavedData> file_ofs;
EditorProgress *ep;
Vector<SharedObject> *so_files;
};
struct ZipData {
void *zip;
EditorProgress *ep;
};
struct FeatureContainers {
Set<String> features;
PoolVector<String> features_pv;
};
void _export_find_resources(EditorFileSystemDirectory *p_dir, Set<String> &p_paths);
void _export_find_dependencies(const String &p_path, Set<String> &p_paths);
void gen_debug_flags(Vector<String> &r_flags, int p_flags);
static Error _save_pack_file(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total);
static Error _save_zip_file(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total);
void _edit_files_with_filter(DirAccess *da, const Vector<String> &p_filters, Set<String> &r_list, bool exclude);
void _edit_filter_list(Set<String> &r_list, const String &p_filter, bool exclude);
static Error _add_shared_object(void *p_userdata, const SharedObject &p_so);
protected:
struct ExportNotifier {
ExportNotifier(EditorExportPlatform &p_platform, const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags);
~ExportNotifier();
};
FeatureContainers get_feature_containers(const Ref<EditorExportPreset> &p_preset);
bool exists_export_template(String template_file_name, String *err) const;
String find_export_template(String template_file_name, String *err = NULL) const;
void gen_export_flags(Vector<String> &r_flags, int p_flags);
public:
virtual void get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) = 0;
struct ExportOption {
PropertyInfo option;
Variant default_value;
ExportOption(const PropertyInfo &p_info, const Variant &p_default) :
option(p_info),
default_value(p_default) {
}
ExportOption() {}
};
virtual Ref<EditorExportPreset> create_preset();
virtual void get_export_options(List<ExportOption> *r_options) = 0;
virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const { return true; }
virtual String get_os_name() const = 0;
virtual String get_name() const = 0;
virtual Ref<Texture> get_logo() const = 0;
Error export_project_files(const Ref<EditorExportPreset> &p_preset, EditorExportSaveFunction p_func, void *p_udata, EditorExportSaveSharedObject p_so_func = NULL);
Error save_pack(const Ref<EditorExportPreset> &p_preset, const String &p_path, Vector<SharedObject> *p_so_files = NULL);
Error save_zip(const Ref<EditorExportPreset> &p_preset, const String &p_path);
virtual bool poll_devices() { return false; }
virtual int get_device_count() const { return 0; }
virtual String get_device_name(int p_device) const { return ""; }
virtual String get_device_info(int p_device) const { return ""; }
enum DebugFlags {
DEBUG_FLAG_DUMB_CLIENT = 1,
DEBUG_FLAG_REMOTE_DEBUG = 2,
DEBUG_FLAG_REMOTE_DEBUG_LOCALHOST = 4,
DEBUG_FLAG_VIEW_COLLISONS = 8,
DEBUG_FLAG_VIEW_NAVIGATION = 16,
};
virtual Error run(const Ref<EditorExportPreset> &p_preset, int p_device, int p_debug_flags) { return OK; }
virtual Ref<Texture> get_run_icon() const { return get_logo(); }
virtual bool can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const = 0;
virtual List<String> get_binary_extensions(const Ref<EditorExportPreset> &p_preset) const = 0;
virtual Error export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0) = 0;
virtual Error export_pack(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0);
virtual Error export_zip(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0);
virtual void get_platform_features(List<String> *r_features) = 0;
virtual void resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, Set<String> &p_features) = 0;
EditorExportPlatform();
};
class EditorExportPlugin : public Reference {
GDCLASS(EditorExportPlugin, Reference)
friend class EditorExportPlatform;
Ref<EditorExportPreset> export_preset;
Vector<SharedObject> shared_objects;
struct ExtraFile {
String path;
Vector<uint8_t> data;
bool remap;
};
Vector<ExtraFile> extra_files;
bool skipped;
Vector<String> ios_frameworks;
String ios_plist_content;
String ios_linker_flags;
Vector<String> ios_bundle_files;
String ios_cpp_code;
_FORCE_INLINE_ void _clear() {
shared_objects.clear();
extra_files.clear();
skipped = false;
}
_FORCE_INLINE_ void _export_end() {
ios_frameworks.clear();
ios_bundle_files.clear();
ios_plist_content = "";
ios_linker_flags = "";
ios_cpp_code = "";
}
void _export_file_script(const String &p_path, const String &p_type, const PoolVector<String> &p_features);
void _export_begin_script(const PoolVector<String> &p_features, bool p_debug, const String &p_path, int p_flags);
void _export_end_script();
protected:
void set_export_preset(const Ref<EditorExportPreset> &p_preset);
Ref<EditorExportPreset> get_export_preset() const;
void add_file(const String &p_path, const Vector<uint8_t> &p_file, bool p_remap);
void add_shared_object(const String &p_path, const Vector<String> &tags);
void add_ios_framework(const String &p_path);
void add_ios_plist_content(const String &p_plist_content);
void add_ios_linker_flags(const String &p_flags);
void add_ios_bundle_file(const String &p_path);
void add_ios_cpp_code(const String &p_code);
void skip();
virtual void _export_file(const String &p_path, const String &p_type, const Set<String> &p_features);
virtual void _export_begin(const Set<String> &p_features, bool p_debug, const String &p_path, int p_flags);
static void _bind_methods();
public:
Vector<String> get_ios_frameworks() const;
String get_ios_plist_content() const;
String get_ios_linker_flags() const;
Vector<String> get_ios_bundle_files() const;
String get_ios_cpp_code() const;
EditorExportPlugin();
};
class EditorExport : public Node {
GDCLASS(EditorExport, Node);
Vector<Ref<EditorExportPlatform> > export_platforms;
Vector<Ref<EditorExportPreset> > export_presets;
Vector<Ref<EditorExportPlugin> > export_plugins;
Timer *save_timer;
bool block_save;
static EditorExport *singleton;
void _save();
protected:
friend class EditorExportPreset;
void save_presets();
void _notification(int p_what);
static void _bind_methods();
public:
static EditorExport *get_singleton() { return singleton; }
void add_export_platform(const Ref<EditorExportPlatform> &p_platform);
int get_export_platform_count();
Ref<EditorExportPlatform> get_export_platform(int p_idx);
void add_export_preset(const Ref<EditorExportPreset> &p_preset, int p_at_pos = -1);
int get_export_preset_count() const;
Ref<EditorExportPreset> get_export_preset(int p_idx);
void remove_export_preset(int p_idx);
void add_export_plugin(const Ref<EditorExportPlugin> &p_plugin);
void remove_export_plugin(const Ref<EditorExportPlugin> &p_plugin);
Vector<Ref<EditorExportPlugin> > get_export_plugins();
void load_config();
bool poll_export_platforms();
EditorExport();
~EditorExport();
};
class EditorExportPlatformPC : public EditorExportPlatform {
GDCLASS(EditorExportPlatformPC, EditorExportPlatform)
Ref<ImageTexture> logo;
String name;
String os_name;
Map<String, String> extensions;
String release_file_32;
String release_file_64;
String debug_file_32;
String debug_file_64;
Set<String> extra_features;
int chmod_flags;
public:
virtual void get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features);
virtual void get_export_options(List<ExportOption> *r_options);
virtual String get_name() const;
virtual String get_os_name() const;
virtual Ref<Texture> get_logo() const;
virtual bool can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const;
virtual List<String> get_binary_extensions(const Ref<EditorExportPreset> &p_preset) const;
virtual Error export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0);
void set_extension(const String &p_extension, const String &p_feature_key = "default");
void set_name(const String &p_name);
void set_os_name(const String &p_name);
void set_logo(const Ref<Texture> &p_logo);
void set_release_64(const String &p_file);
void set_release_32(const String &p_file);
void set_debug_64(const String &p_file);
void set_debug_32(const String &p_file);
void add_platform_feature(const String &p_feature);
virtual void get_platform_features(List<String> *r_features);
virtual void resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, Set<String> &p_features);
int get_chmod_flags() const;
void set_chmod_flags(int p_flags);
EditorExportPlatformPC();
};
class EditorExportTextSceneToBinaryPlugin : public EditorExportPlugin {
GDCLASS(EditorExportTextSceneToBinaryPlugin, EditorExportPlugin)
public:
virtual void _export_file(const String &p_path, const String &p_type, const Set<String> &p_features);
EditorExportTextSceneToBinaryPlugin();
};
#endif // EDITOR_IMPORT_EXPORT_H