mirror of
https://github.com/godotengine/godot
synced 2024-07-08 19:45:48 +00:00
This fixes an unreported performance bug. Basically, without this change, the depth prepass did nothing |
||
---|---|---|
.. | ||
effects | ||
environment | ||
shaders | ||
storage | ||
rasterizer_canvas_gles3.cpp | ||
rasterizer_canvas_gles3.h | ||
rasterizer_gles3.cpp | ||
rasterizer_gles3.h | ||
rasterizer_scene_gles3.cpp | ||
rasterizer_scene_gles3.h | ||
SCsub | ||
shader_gles3.cpp | ||
shader_gles3.h |