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mirror of https://github.com/godotengine/godot synced 2024-07-08 19:45:48 +00:00
godot/drivers/gles3
clayjohn b986afed46 Enable depth writes during shadow pass and depth pass. Disable during color pass
This fixes an unreported performance bug. Basically, without this change, the depth prepass did nothing
2023-07-30 21:59:28 +02:00
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effects Use Gaussian approximation for backbuffer mipmaps in GL Compatibility renderer 2023-06-12 21:51:23 -07:00
environment Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D 2023-01-31 20:04:11 +01:00
shaders Fix use of discard in shaders 2023-07-24 23:21:04 +02:00
storage Fix use of discard in shaders 2023-07-24 23:21:04 +02:00
rasterizer_canvas_gles3.cpp Add RENDERING_INFO parameters to GL Compatibility renderer 2023-06-16 09:10:00 +02:00
rasterizer_canvas_gles3.h Allow for external python scripts to call the build python headers via external scripts 2023-03-19 21:18:52 -07:00
rasterizer_gles3.cpp Replace get_rendering_device() call to prevent crashes on OpenGL. 2023-06-06 23:29:36 +02:00
rasterizer_gles3.h Forbid passing multiview sampler to the custom function in shaders 2023-02-21 11:23:17 +03:00
rasterizer_scene_gles3.cpp Enable depth writes during shadow pass and depth pass. Disable during color pass 2023-07-30 21:59:28 +02:00
rasterizer_scene_gles3.h Add RENDERING_INFO parameters to GL Compatibility renderer 2023-06-16 09:10:00 +02:00
SCsub Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
shader_gles3.cpp fix gles texture uniform array binding 2023-05-26 23:11:02 +03:00
shader_gles3.h fix gles texture uniform array binding 2023-05-26 23:11:02 +03:00