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![]() ufbx has special logic to handle animation/trimming, and most users expect trimming to be on. For existing projects, we should upgrade files0 to FBX2glTF to preserve node compatibility. |
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.. | ||
doc_classes | ||
editor | ||
config.py | ||
fbx_document.cpp | ||
fbx_document.h | ||
fbx_state.cpp | ||
fbx_state.h | ||
register_types.cpp | ||
register_types.h | ||
SCsub |