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https://github.com/godotengine/godot
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33 lines
1.5 KiB
XML
33 lines
1.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeTransformVecMult" inherits="VisualShaderNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Multiplies a [Transform3D] and a [Vector3] within the visual shader graph.
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</brief_description>
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<description>
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A multiplication operation on a transform (4×4 matrix) and a vector, with support for different multiplication operators.
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeTransformVecMult.Operator" default="0">
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The multiplication type to be performed. See [enum Operator] for options.
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</member>
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</members>
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<constants>
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<constant name="OP_AxB" value="0" enum="Operator">
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Multiplies transform [code]a[/code] by the vector [code]b[/code].
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</constant>
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<constant name="OP_BxA" value="1" enum="Operator">
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Multiplies vector [code]b[/code] by the transform [code]a[/code].
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</constant>
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<constant name="OP_3x3_AxB" value="2" enum="Operator">
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Multiplies transform [code]a[/code] by the vector [code]b[/code], skipping the last row and column of the transform.
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</constant>
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<constant name="OP_3x3_BxA" value="3" enum="Operator">
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Multiplies vector [code]b[/code] by the transform [code]a[/code], skipping the last row and column of the transform.
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</constant>
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<constant name="OP_MAX" value="4" enum="Operator">
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Represents the size of the [enum Operator] enum.
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</constant>
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</constants>
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</class>
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