mirror of
https://github.com/godotengine/godot
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81064cc239
We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
16 lines
717 B
XML
16 lines
717 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeTransformConstant" inherits="VisualShaderNodeConstant" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A [Transform3D] constant for use within the visual shader graph.
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</brief_description>
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<description>
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A constant [Transform3D], which can be used as an input node.
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="constant" type="Transform3D" setter="set_constant" getter="get_constant" default="Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)">
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A [Transform3D] constant which represents the state of this node.
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</member>
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</members>
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</class>
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