mirror of
https://github.com/godotengine/godot
synced 2024-11-05 16:53:09 +00:00
81064cc239
We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
11 lines
640 B
XML
11 lines
640 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="VisualShaderNodeParticleOutput" inherits="VisualShaderNodeOutput" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
|
<brief_description>
|
|
Visual shader node that defines output values for particle emitting.
|
|
</brief_description>
|
|
<description>
|
|
This node defines how particles are emitted. It allows to customize e.g. position and velocity. Available ports are different depending on which function this node is inside (start, process, collision) and whether custom data is enabled.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
</class>
|