mirror of
https://github.com/godotengine/godot
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81064cc239
We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
65 lines
4 KiB
XML
65 lines
4 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="SubViewport" inherits="Viewport" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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An interface to a game world that doesn't create a window or draw to the screen directly.
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</brief_description>
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<description>
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[SubViewport] Isolates a rectangular region of a scene to be displayed independently. This can be used, for example, to display UI in 3D space.
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[b]Note:[/b] [SubViewport] is a [Viewport] that isn't a [Window], i.e. it doesn't draw anything by itself. To display anything, [SubViewport] must have a non-zero size and be either put inside a [SubViewportContainer] or assigned to a [ViewportTexture].
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</description>
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<tutorials>
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<link title="Using Viewports">$DOCS_URL/tutorials/rendering/viewports.html</link>
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<link title="Viewport and canvas transforms">$DOCS_URL/tutorials/2d/2d_transforms.html</link>
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<link title="GUI in 3D Demo">https://godotengine.org/asset-library/asset/127</link>
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<link title="3D in 2D Demo">https://godotengine.org/asset-library/asset/128</link>
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<link title="2D in 3D Demo">https://godotengine.org/asset-library/asset/129</link>
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<link title="Screen Capture Demo">https://godotengine.org/asset-library/asset/130</link>
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<link title="Dynamic Split Screen Demo">https://godotengine.org/asset-library/asset/541</link>
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<link title="3D Viewport Scaling Demo">https://godotengine.org/asset-library/asset/586</link>
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</tutorials>
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<members>
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<member name="render_target_clear_mode" type="int" setter="set_clear_mode" getter="get_clear_mode" enum="SubViewport.ClearMode" default="0">
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The clear mode when the sub-viewport is used as a render target.
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[b]Note:[/b] This property is intended for 2D usage.
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</member>
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<member name="render_target_update_mode" type="int" setter="set_update_mode" getter="get_update_mode" enum="SubViewport.UpdateMode" default="2">
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The update mode when the sub-viewport is used as a render target.
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</member>
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<member name="size" type="Vector2i" setter="set_size" getter="get_size" default="Vector2i(512, 512)">
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The width and height of the sub-viewport. Must be set to a value greater than or equal to 2 pixels on both dimensions. Otherwise, nothing will be displayed.
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[b]Note:[/b] If the parent node is a [SubViewportContainer] and its [member SubViewportContainer.stretch] is [code]true[/code], the viewport size cannot be changed manually.
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</member>
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<member name="size_2d_override" type="Vector2i" setter="set_size_2d_override" getter="get_size_2d_override" default="Vector2i(0, 0)">
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The 2D size override of the sub-viewport. If either the width or height is [code]0[/code], the override is disabled.
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</member>
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<member name="size_2d_override_stretch" type="bool" setter="set_size_2d_override_stretch" getter="is_size_2d_override_stretch_enabled" default="false">
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If [code]true[/code], the 2D size override affects stretch as well.
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</member>
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</members>
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<constants>
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<constant name="CLEAR_MODE_ALWAYS" value="0" enum="ClearMode">
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Always clear the render target before drawing.
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</constant>
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<constant name="CLEAR_MODE_NEVER" value="1" enum="ClearMode">
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Never clear the render target.
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</constant>
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<constant name="CLEAR_MODE_ONCE" value="2" enum="ClearMode">
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Clear the render target on the next frame, then switch to [constant CLEAR_MODE_NEVER].
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</constant>
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<constant name="UPDATE_DISABLED" value="0" enum="UpdateMode">
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Do not update the render target.
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</constant>
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<constant name="UPDATE_ONCE" value="1" enum="UpdateMode">
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Update the render target once, then switch to [constant UPDATE_DISABLED].
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</constant>
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<constant name="UPDATE_WHEN_VISIBLE" value="2" enum="UpdateMode">
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Update the render target only when it is visible. This is the default value.
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</constant>
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<constant name="UPDATE_WHEN_PARENT_VISIBLE" value="3" enum="UpdateMode">
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Update the render target only when its parent is visible.
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</constant>
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<constant name="UPDATE_ALWAYS" value="4" enum="UpdateMode">
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Always update the render target.
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</constant>
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</constants>
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</class>
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