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https://github.com/godotengine/godot
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81064cc239
We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
83 lines
3.2 KiB
XML
83 lines
3.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="ScriptEditor" inherits="PanelContainer" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Godot editor's script editor.
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</brief_description>
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<description>
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Godot editor's script editor.
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[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access the singleton using [method EditorInterface.get_script_editor].
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="get_current_editor" qualifiers="const">
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<return type="ScriptEditorBase" />
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<description>
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Returns the [ScriptEditorBase] object that the user is currently editing.
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</description>
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</method>
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<method name="get_current_script">
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<return type="Script" />
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<description>
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Returns a [Script] that is currently active in editor.
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</description>
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</method>
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<method name="get_open_script_editors" qualifiers="const">
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<return type="ScriptEditorBase[]" />
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<description>
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Returns an array with all [ScriptEditorBase] objects which are currently open in editor.
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</description>
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</method>
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<method name="get_open_scripts" qualifiers="const">
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<return type="Script[]" />
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<description>
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Returns an array with all [Script] objects which are currently open in editor.
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</description>
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</method>
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<method name="goto_line">
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<return type="void" />
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<param index="0" name="line_number" type="int" />
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<description>
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Goes to the specified line in the current script.
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</description>
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</method>
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<method name="open_script_create_dialog">
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<return type="void" />
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<param index="0" name="base_name" type="String" />
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<param index="1" name="base_path" type="String" />
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<description>
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Opens the script create dialog. The script will extend [param base_name]. The file extension can be omitted from [param base_path]. It will be added based on the selected scripting language.
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</description>
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</method>
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<method name="register_syntax_highlighter">
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<return type="void" />
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<param index="0" name="syntax_highlighter" type="EditorSyntaxHighlighter" />
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<description>
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Registers the [EditorSyntaxHighlighter] to the editor, the [EditorSyntaxHighlighter] will be available on all open scripts.
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[b]Note:[/b] Does not apply to scripts that are already opened.
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</description>
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</method>
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<method name="unregister_syntax_highlighter">
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<return type="void" />
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<param index="0" name="syntax_highlighter" type="EditorSyntaxHighlighter" />
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<description>
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Unregisters the [EditorSyntaxHighlighter] from the editor.
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[b]Note:[/b] The [EditorSyntaxHighlighter] will still be applied to scripts that are already opened.
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</description>
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</method>
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</methods>
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<signals>
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<signal name="editor_script_changed">
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<param index="0" name="script" type="Script" />
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<description>
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Emitted when user changed active script. Argument is a freshly activated [Script].
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</description>
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</signal>
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<signal name="script_close">
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<param index="0" name="script" type="Script" />
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<description>
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Emitted when editor is about to close the active script. Argument is a [Script] that is going to be closed.
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</description>
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</signal>
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</signals>
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</class>
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