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https://github.com/godotengine/godot
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50 lines
2.3 KiB
XML
50 lines
2.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="PinJoint3D" inherits="Joint3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A physics joint that attaches two 3D physics bodies at a single point, allowing them to freely rotate.
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</brief_description>
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<description>
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A physics joint that attaches two 3D physics bodies at a single point, allowing them to freely rotate. For example, a [RigidBody3D] can be attached to a [StaticBody3D] to create a pendulum or a seesaw.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="get_param" qualifiers="const">
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<return type="float" />
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<param index="0" name="param" type="int" enum="PinJoint3D.Param" />
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<description>
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Returns the value of the specified parameter.
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</description>
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</method>
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<method name="set_param">
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<return type="void" />
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<param index="0" name="param" type="int" enum="PinJoint3D.Param" />
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<param index="1" name="value" type="float" />
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<description>
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Sets the value of the specified parameter.
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</description>
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</method>
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</methods>
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<members>
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<member name="params/bias" type="float" setter="set_param" getter="get_param" default="0.3">
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The force with which the pinned objects stay in positional relation to each other. The higher, the stronger.
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</member>
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<member name="params/damping" type="float" setter="set_param" getter="get_param" default="1.0">
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The force with which the pinned objects stay in velocity relation to each other. The higher, the stronger.
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</member>
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<member name="params/impulse_clamp" type="float" setter="set_param" getter="get_param" default="0.0">
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If above 0, this value is the maximum value for an impulse that this Joint3D produces.
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</member>
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</members>
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<constants>
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<constant name="PARAM_BIAS" value="0" enum="Param">
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The force with which the pinned objects stay in positional relation to each other. The higher, the stronger.
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</constant>
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<constant name="PARAM_DAMPING" value="1" enum="Param">
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The force with which the pinned objects stay in velocity relation to each other. The higher, the stronger.
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</constant>
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<constant name="PARAM_IMPULSE_CLAMP" value="2" enum="Param">
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If above 0, this value is the maximum value for an impulse that this Joint3D produces.
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</constant>
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</constants>
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</class>
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