mirror of
https://github.com/godotengine/godot
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81064cc239
We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
12 lines
797 B
XML
12 lines
797 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="LightmapperRD" inherits="Lightmapper" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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The built-in GPU-based lightmapper for use with [LightmapGI].
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</brief_description>
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<description>
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LightmapperRD ("RD" stands for [RenderingDevice]) is the built-in GPU-based lightmapper for use with [LightmapGI]. On most dedicated GPUs, it can bake lightmaps much faster than most CPU-based lightmappers. LightmapperRD uses compute shaders to bake lightmaps, so it does not require CUDA or OpenCL libraries to be installed to be usable.
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[b]Note:[/b] Only usable when using the Vulkan backend (Forward+ or Mobile), not OpenGL.
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</description>
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<tutorials>
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</tutorials>
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</class>
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