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81064cc239
We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
25 lines
1.7 KiB
XML
25 lines
1.7 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="InputEventMouse" inherits="InputEventWithModifiers" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Base input event type for mouse events.
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</brief_description>
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<description>
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Stores general information about mouse events.
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</description>
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<tutorials>
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<link title="Using InputEvent">$DOCS_URL/tutorials/inputs/inputevent.html</link>
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</tutorials>
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<members>
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<member name="button_mask" type="int" setter="set_button_mask" getter="get_button_mask" enum="MouseButtonMask" is_bitfield="true" default="0">
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The mouse button mask identifier, one of or a bitwise combination of the [enum MouseButton] button masks.
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</member>
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<member name="global_position" type="Vector2" setter="set_global_position" getter="get_global_position" default="Vector2(0, 0)">
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When received in [method Node._input] or [method Node._unhandled_input], returns the mouse's position in the root [Viewport] using the coordinate system of the root [Viewport].
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When received in [method Control._gui_input], returns the mouse's position in the [CanvasLayer] that the [Control] is in using the coordinate system of the [CanvasLayer].
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</member>
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<member name="position" type="Vector2" setter="set_position" getter="get_position" default="Vector2(0, 0)">
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When received in [method Node._input] or [method Node._unhandled_input], returns the mouse's position in the [Viewport] this [Node] is in using the coordinate system of this [Viewport].
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When received in [method Control._gui_input], returns the mouse's position in the [Control] using the local coordinate system of the [Control].
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</member>
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</members>
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</class>
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