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https://github.com/godotengine/godot
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81064cc239
We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
35 lines
1,014 B
XML
35 lines
1,014 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AudioEffectEQ21" inherits="AudioEffectEQ" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Adds a 21-band equalizer audio effect to an Audio bus. Gives you control over frequencies from 22 Hz to 22000 Hz.
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Each frequency can be modulated between -60/+24 dB.
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</brief_description>
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<description>
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Frequency bands:
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Band 1: 22 Hz
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Band 2: 32 Hz
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Band 3: 44 Hz
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Band 4: 63 Hz
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Band 5: 90 Hz
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Band 6: 125 Hz
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Band 7: 175 Hz
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Band 8: 250 Hz
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Band 9: 350 Hz
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Band 10: 500 Hz
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Band 11: 700 Hz
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Band 12: 1000 Hz
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Band 13: 1400 Hz
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Band 14: 2000 Hz
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Band 15: 2800 Hz
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Band 16: 4000 Hz
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Band 17: 5600 Hz
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Band 18: 8000 Hz
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Band 19: 11000 Hz
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Band 20: 16000 Hz
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Band 21: 22000 Hz
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See also [AudioEffectEQ], [AudioEffectEQ6], [AudioEffectEQ10].
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</description>
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<tutorials>
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<link title="Audio buses">$DOCS_URL/tutorials/audio/audio_buses.html</link>
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</tutorials>
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</class>
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