mirror of
https://github.com/godotengine/godot
synced 2024-11-02 12:55:22 +00:00
b80d72e662
Fixes the following problems. A malicious client was able to contact another peer faking its identity (even looking like he was the server). A malicious client was able to force other client disconnections by sending bogus system packets to the server. |
||
---|---|---|
.. | ||
enet | ||
callbacks.c | ||
compress.c | ||
config.py | ||
host.c | ||
list.c | ||
networked_multiplayer_enet.cpp | ||
networked_multiplayer_enet.h | ||
packet.c | ||
peer.c | ||
protocol.c | ||
register_types.cpp | ||
register_types.h | ||
SCsub | ||
unix.c | ||
win32.c |