godot/servers
Juan Linietsky 0a717ffee2 Merge branch 'master' of https://github.com/okamstudio/godot
Conflicts:
	modules/multiscript/register_types.cpp
	platform/android/java/src/com/android/godot/GodotLib.java
2014-03-13 23:14:35 -03:00
..
audio GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
physics Export linear/angular velocity sleep threshold;Change default linear velocity sleep threshold to 0.1;Fixed type treshold 2014-02-27 17:28:40 +08:00
physics_2d -added kinematic body 2014-02-22 20:28:19 -03:00
spatial_sound GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
spatial_sound_2d GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
visual -fix bug in cache for atlas import/export 2014-03-13 22:57:24 -03:00
audio_server.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
audio_server.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
physics_2d_server.cpp -added kinematic body 2014-02-22 20:28:19 -03:00
physics_2d_server.h -added kinematic body 2014-02-22 20:28:19 -03:00
physics_server.cpp -improved physics ccd 2014-02-19 11:57:14 -03:00
physics_server.h -improved physics ccd 2014-02-19 11:57:14 -03:00
register_server_types.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
register_server_types.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
SCsub wtf 2014-02-19 18:09:52 -03:00
spatial_sound_2d_server.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
spatial_sound_2d_server.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
spatial_sound_server.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
spatial_sound_server.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
visual_server.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
visual_server.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00