godot/drivers/gles3
clayjohn b6a1aa15b1 Use instanced array buffer instead of UBO for canvas item batching
This simplifies the generated shader code which increases both performance and compile time on low end devices
2022-12-15 08:25:44 -08:00
..
effects Various fixes and documentation for CanvasGroup 2022-12-13 10:22:18 -08:00
environment
shaders Use instanced array buffer instead of UBO for canvas item batching 2022-12-15 08:25:44 -08:00
storage Use instanced array buffer instead of UBO for canvas item batching 2022-12-15 08:25:44 -08:00
rasterizer_canvas_gles3.cpp Use instanced array buffer instead of UBO for canvas item batching 2022-12-15 08:25:44 -08:00
rasterizer_canvas_gles3.h Use instanced array buffer instead of UBO for canvas item batching 2022-12-15 08:25:44 -08:00
rasterizer_gles3.cpp [opengl] Don't flip render target when blitting it to screen if it wasn't rendered upside down 2022-12-04 14:09:52 -06:00
rasterizer_gles3.h
rasterizer_scene_gles3.cpp Remove high quality glow as it is not any higher quality than regular glow 2022-12-13 10:15:45 -08:00
rasterizer_scene_gles3.h Remove high quality glow as it is not any higher quality than regular glow 2022-12-13 10:15:45 -08:00
SCsub
shader_gles3.cpp Use internal texture name when setting texture uniform location in OpenGL renderer 2022-12-05 18:01:24 -08:00
shader_gles3.h Add GPUParticles to the OpenGL3 renderer. 2022-11-14 23:28:25 -08:00