godot/platform/windows
Fabio Alessandrelli 6b5634b96a [OS/Crypto] Add get_entropy to OS.
Implemented via `BCryptGenRandom` on Windows.
Implemented via `getentropy` syscall when available.
Implemented via `/dev/urandom` device as a fallback.

The `/dev/urandom` fallback can be disabled via the `NO_URANDOM` build
flag.

Note: The HTML5 version relies on emscripten file system urandom
device which itself uses the Crypto API when available or the plain
old not crypto-safe `Math.random()` otherwise.

Restore get_entropy.
2022-02-14 10:45:50 +01:00
..
export Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
crash_handler_windows.cpp Core: Move generated VERSION_HASH to a .cpp file 2022-02-09 09:20:17 +01:00
crash_handler_windows.h
detect.py
display_server_windows.cpp Add exclusive window handling to DisplayServer (on macOS and Windows). 2022-02-12 00:14:09 +02:00
display_server_windows.h Add exclusive window handling to DisplayServer (on macOS and Windows). 2022-02-12 00:14:09 +02:00
gl_manager_windows.cpp
gl_manager_windows.h
godot.ico
godot.natvis
godot_res.rc
godot_windows.cpp
joypad_windows.cpp
joypad_windows.h
key_mapping_windows.cpp
key_mapping_windows.h
lang_table.h
logo.png
os_windows.cpp [OS/Crypto] Add get_entropy to OS. 2022-02-14 10:45:50 +01:00
os_windows.h [OS/Crypto] Add get_entropy to OS. 2022-02-14 10:45:50 +01:00
platform_config.h
platform_windows_builders.py
SCsub
vulkan_context_win.cpp
vulkan_context_win.h
windows_terminal_logger.cpp
windows_terminal_logger.h