godot/platform/osx/display_server_osx.mm

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/*************************************************************************/
/* display_server_osx.mm */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "display_server_osx.h"
#include "godot_content_view.h"
#include "godot_menu_item.h"
#include "godot_window.h"
#include "godot_window_delegate.h"
#include "key_mapping_osx.h"
#include "os_osx.h"
#include "core/io/marshalls.h"
#include "core/math/geometry_2d.h"
#include "core/os/keyboard.h"
#include "main/main.h"
#include "scene/resources/texture.h"
#include <Carbon/Carbon.h>
#include <Cocoa/Cocoa.h>
#include <IOKit/IOCFPlugIn.h>
#include <IOKit/IOKitLib.h>
#include <IOKit/hid/IOHIDKeys.h>
#include <IOKit/hid/IOHIDLib.h>
#if defined(GLES3_ENABLED)
#include "drivers/gles3/rasterizer_gles3.h"
#endif
#if defined(VULKAN_ENABLED)
#include "servers/rendering/renderer_rd/renderer_compositor_rd.h"
#endif
const NSMenu *DisplayServerOSX::_get_menu_root(const String &p_menu_root) const {
const NSMenu *menu = nullptr;
if (p_menu_root == "") {
// Main menu.
menu = [NSApp mainMenu];
} else if (p_menu_root.to_lower() == "_dock") {
// macOS dock menu.
menu = dock_menu;
} else {
// Submenu.
if (submenu.has(p_menu_root)) {
menu = submenu[p_menu_root];
}
}
if (menu == apple_menu) {
// Do not allow to change Apple menu.
return nullptr;
}
return menu;
}
NSMenu *DisplayServerOSX::_get_menu_root(const String &p_menu_root) {
NSMenu *menu = nullptr;
if (p_menu_root == "") {
// Main menu.
menu = [NSApp mainMenu];
} else if (p_menu_root.to_lower() == "_dock") {
// macOS dock menu.
menu = dock_menu;
} else {
// Submenu.
if (!submenu.has(p_menu_root)) {
NSMenu *n_menu = [[NSMenu alloc] initWithTitle:[NSString stringWithUTF8String:p_menu_root.utf8().get_data()]];
submenu[p_menu_root] = n_menu;
}
menu = submenu[p_menu_root];
}
if (menu == apple_menu) {
// Do not allow to change Apple menu.
return nullptr;
}
return menu;
}
DisplayServerOSX::WindowID DisplayServerOSX::_create_window(WindowMode p_mode, VSyncMode p_vsync_mode, const Rect2i &p_rect) {
WindowID id;
const float scale = screen_get_max_scale();
{
WindowData wd;
wd.window_delegate = [[GodotWindowDelegate alloc] init];
ERR_FAIL_COND_V_MSG(wd.window_delegate == nil, INVALID_WINDOW_ID, "Can't create a window delegate");
[wd.window_delegate setWindowID:window_id_counter];
Point2i position = p_rect.position;
// OS X native y-coordinate relative to _get_screens_origin() is negative,
// Godot passes a positive value.
position.y *= -1;
position += _get_screens_origin();
// initWithContentRect uses bottom-left corner of the windows frame as origin.
wd.window_object = [[GodotWindow alloc]
initWithContentRect:NSMakeRect(position.x / scale, (position.y - p_rect.size.height) / scale, p_rect.size.width / scale, p_rect.size.height / scale)
styleMask:NSWindowStyleMaskTitled | NSWindowStyleMaskClosable | NSWindowStyleMaskMiniaturizable | NSWindowStyleMaskResizable
backing:NSBackingStoreBuffered
defer:NO];
ERR_FAIL_COND_V_MSG(wd.window_object == nil, INVALID_WINDOW_ID, "Can't create a window");
[wd.window_object setWindowID:window_id_counter];
wd.window_view = [[GodotContentView alloc] init];
ERR_FAIL_COND_V_MSG(wd.window_view == nil, INVALID_WINDOW_ID, "Can't create a window view");
[wd.window_view setWindowID:window_id_counter];
[wd.window_view setWantsLayer:TRUE];
[wd.window_object setCollectionBehavior:NSWindowCollectionBehaviorFullScreenPrimary];
[wd.window_object setContentView:wd.window_view];
[wd.window_object setDelegate:wd.window_delegate];
[wd.window_object setAcceptsMouseMovedEvents:YES];
[wd.window_object setRestorable:NO];
[wd.window_object setColorSpace:[NSColorSpace sRGBColorSpace]];
if ([wd.window_object respondsToSelector:@selector(setTabbingMode:)]) {
[wd.window_object setTabbingMode:NSWindowTabbingModeDisallowed];
}
CALayer *layer = [wd.window_view layer];
if (layer) {
layer.contentsScale = scale;
}
#if defined(VULKAN_ENABLED)
if (context_vulkan) {
Error err = context_vulkan->window_create(window_id_counter, p_vsync_mode, wd.window_view, p_rect.size.width, p_rect.size.height);
ERR_FAIL_COND_V_MSG(err != OK, INVALID_WINDOW_ID, "Can't create a Vulkan context");
}
#endif
#if defined(GLES3_ENABLED)
if (gl_manager) {
Error err = gl_manager->window_create(window_id_counter, wd.window_view, p_rect.size.width, p_rect.size.height);
ERR_FAIL_COND_V_MSG(err != OK, INVALID_WINDOW_ID, "Can't create an OpenGL context");
}
#endif
id = window_id_counter++;
windows[id] = wd;
}
WindowData &wd = windows[id];
window_set_mode(p_mode, id);
const NSRect contentRect = [wd.window_view frame];
wd.size.width = contentRect.size.width * scale;
wd.size.height = contentRect.size.height * scale;
CALayer *layer = [wd.window_view layer];
if (layer) {
layer.contentsScale = scale;
}
#if defined(GLES3_ENABLED)
if (gl_manager) {
gl_manager->window_resize(id, wd.size.width, wd.size.height);
}
#endif
#if defined(VULKAN_ENABLED)
if (context_vulkan) {
context_vulkan->window_resize(id, wd.size.width, wd.size.height);
}
#endif
return id;
}
void DisplayServerOSX::_update_window_style(WindowData p_wd) {
bool borderless_full = false;
if (p_wd.borderless) {
NSRect frameRect = [p_wd.window_object frame];
NSRect screenRect = [[p_wd.window_object screen] frame];
// Check if our window covers up the screen.
if (frameRect.origin.x <= screenRect.origin.x && frameRect.origin.y <= frameRect.origin.y &&
frameRect.size.width >= screenRect.size.width && frameRect.size.height >= screenRect.size.height) {
borderless_full = true;
}
}
if (borderless_full) {
// If the window covers up the screen set the level to above the main menu and hide on deactivate.
[p_wd.window_object setLevel:NSMainMenuWindowLevel + 1];
[p_wd.window_object setHidesOnDeactivate:YES];
} else {
// Reset these when our window is not a borderless window that covers up the screen.
if (p_wd.on_top && !p_wd.fullscreen) {
[p_wd.window_object setLevel:NSFloatingWindowLevel];
} else {
[p_wd.window_object setLevel:NSNormalWindowLevel];
}
[p_wd.window_object setHidesOnDeactivate:NO];
}
}
void DisplayServerOSX::_set_window_per_pixel_transparency_enabled(bool p_enabled, WindowID p_window) {
ERR_FAIL_COND(!windows.has(p_window));
WindowData &wd = windows[p_window];
if (!OS::get_singleton()->is_layered_allowed()) {
return;
}
if (wd.layered_window != p_enabled) {
if (p_enabled) {
[wd.window_object setBackgroundColor:[NSColor clearColor]];
[wd.window_object setOpaque:NO];
[wd.window_object setHasShadow:NO];
CALayer *layer = [wd.window_view layer];
if (layer) {
[layer setBackgroundColor:[NSColor clearColor].CGColor];
[layer setOpaque:NO];
}
#if defined(GLES3_ENABLED)
if (gl_manager) {
gl_manager->window_set_per_pixel_transparency_enabled(p_window, true);
}
#endif
wd.layered_window = true;
} else {
[wd.window_object setBackgroundColor:[NSColor colorWithCalibratedWhite:1 alpha:1]];
[wd.window_object setOpaque:YES];
[wd.window_object setHasShadow:YES];
CALayer *layer = [wd.window_view layer];
if (layer) {
[layer setBackgroundColor:[NSColor colorWithCalibratedWhite:1 alpha:1].CGColor];
[layer setOpaque:YES];
}
#if defined(GLES3_ENABLED)
if (gl_manager) {
gl_manager->window_set_per_pixel_transparency_enabled(p_window, false);
}
#endif
wd.layered_window = false;
}
NSRect frameRect = [wd.window_object frame];
[wd.window_object setFrame:NSMakeRect(frameRect.origin.x, frameRect.origin.y, frameRect.size.width + 1, frameRect.size.height) display:YES];
[wd.window_object setFrame:frameRect display:YES];
}
}
void DisplayServerOSX::_update_displays_arrangement() {
origin = Point2i();
for (int i = 0; i < get_screen_count(); i++) {
Point2i position = _get_native_screen_position(i);
if (position.x < origin.x) {
origin.x = position.x;
}
if (position.y > origin.y) {
origin.y = position.y;
}
}
displays_arrangement_dirty = false;
}
Point2i DisplayServerOSX::_get_screens_origin() const {
// Returns the native top-left screen coordinate of the smallest rectangle
// that encompasses all screens. Needed in get_screen_position(),
// window_get_position, and window_set_position()
// to convert between OS X native screen coordinates and the ones expected by Godot.
if (displays_arrangement_dirty) {
const_cast<DisplayServerOSX *>(this)->_update_displays_arrangement();
}
return origin;
}
Point2i DisplayServerOSX::_get_native_screen_position(int p_screen) const {
NSArray *screenArray = [NSScreen screens];
if ((NSUInteger)p_screen < [screenArray count]) {
NSRect nsrect = [[screenArray objectAtIndex:p_screen] frame];
// Return the top-left corner of the screen, for OS X the y starts at the bottom.
return Point2i(nsrect.origin.x, nsrect.origin.y + nsrect.size.height) * screen_get_max_scale();
}
return Point2i();
}
void DisplayServerOSX::_displays_arrangement_changed(CGDirectDisplayID display_id, CGDisplayChangeSummaryFlags flags, void *user_info) {
DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton();
if (ds) {
ds->displays_arrangement_dirty = true;
}
}
void DisplayServerOSX::_dispatch_input_events(const Ref<InputEvent> &p_event) {
((DisplayServerOSX *)(get_singleton()))->_dispatch_input_event(p_event);
}
void DisplayServerOSX::_dispatch_input_event(const Ref<InputEvent> &p_event) {
_THREAD_SAFE_METHOD_
if (!in_dispatch_input_event) {
in_dispatch_input_event = true;
Variant ev = p_event;
Variant *evp = &ev;
Variant ret;
Callable::CallError ce;
Ref<InputEventFromWindow> event_from_window = p_event;
if (event_from_window.is_valid() && event_from_window->get_window_id() != INVALID_WINDOW_ID) {
// Send to a window.
if (windows.has(event_from_window->get_window_id())) {
Callable callable = windows[event_from_window->get_window_id()].input_event_callback;
if (callable.is_null()) {
return;
}
callable.call((const Variant **)&evp, 1, ret, ce);
}
} else {
// Send to all windows.
for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) {
Callable callable = E->get().input_event_callback;
if (callable.is_null()) {
continue;
}
callable.call((const Variant **)&evp, 1, ret, ce);
}
}
in_dispatch_input_event = false;
}
}
void DisplayServerOSX::_push_input(const Ref<InputEvent> &p_event) {
Ref<InputEvent> ev = p_event;
Input::get_singleton()->parse_input_event(ev);
}
void DisplayServerOSX::_process_key_events() {
Ref<InputEventKey> k;
for (int i = 0; i < key_event_pos; i++) {
const KeyEvent &ke = key_event_buffer[i];
if (ke.raw) {
// Non IME input - no composite characters, pass events as is.
k.instantiate();
k->set_window_id(ke.window_id);
get_key_modifier_state(ke.osx_state, k);
k->set_pressed(ke.pressed);
k->set_echo(ke.echo);
k->set_keycode(ke.keycode);
k->set_physical_keycode((Key)ke.physical_keycode);
k->set_unicode(ke.unicode);
_push_input(k);
} else {
// IME input.
if ((i == 0 && ke.keycode == Key::NONE) || (i > 0 && key_event_buffer[i - 1].keycode == Key::NONE)) {
k.instantiate();
k->set_window_id(ke.window_id);
get_key_modifier_state(ke.osx_state, k);
k->set_pressed(ke.pressed);
k->set_echo(ke.echo);
k->set_keycode(Key::NONE);
k->set_physical_keycode(Key::NONE);
k->set_unicode(ke.unicode);
_push_input(k);
}
if (ke.keycode != Key::NONE) {
k.instantiate();
k->set_window_id(ke.window_id);
get_key_modifier_state(ke.osx_state, k);
k->set_pressed(ke.pressed);
k->set_echo(ke.echo);
k->set_keycode(ke.keycode);
k->set_physical_keycode((Key)ke.physical_keycode);
if (i + 1 < key_event_pos && key_event_buffer[i + 1].keycode == Key::NONE) {
k->set_unicode(key_event_buffer[i + 1].unicode);
}
_push_input(k);
}
}
}
key_event_pos = 0;
}
void DisplayServerOSX::_update_keyboard_layouts() {
kbd_layouts.clear();
current_layout = 0;
TISInputSourceRef cur_source = TISCopyCurrentKeyboardInputSource();
NSString *cur_name = (__bridge NSString *)TISGetInputSourceProperty(cur_source, kTISPropertyLocalizedName);
CFRelease(cur_source);
// Enum IME layouts.
NSDictionary *filter_ime = @{ (NSString *)kTISPropertyInputSourceType : (NSString *)kTISTypeKeyboardInputMode };
NSArray *list_ime = (__bridge NSArray *)TISCreateInputSourceList((__bridge CFDictionaryRef)filter_ime, false);
for (NSUInteger i = 0; i < [list_ime count]; i++) {
LayoutInfo ly;
NSString *name = (__bridge NSString *)TISGetInputSourceProperty((__bridge TISInputSourceRef)[list_ime objectAtIndex:i], kTISPropertyLocalizedName);
ly.name.parse_utf8([name UTF8String]);
NSArray *langs = (__bridge NSArray *)TISGetInputSourceProperty((__bridge TISInputSourceRef)[list_ime objectAtIndex:i], kTISPropertyInputSourceLanguages);
ly.code.parse_utf8([(NSString *)[langs objectAtIndex:0] UTF8String]);
kbd_layouts.push_back(ly);
if ([name isEqualToString:cur_name]) {
current_layout = kbd_layouts.size() - 1;
}
}
// Enum plain keyboard layouts.
NSDictionary *filter_kbd = @{ (NSString *)kTISPropertyInputSourceType : (NSString *)kTISTypeKeyboardLayout };
NSArray *list_kbd = (__bridge NSArray *)TISCreateInputSourceList((__bridge CFDictionaryRef)filter_kbd, false);
for (NSUInteger i = 0; i < [list_kbd count]; i++) {
LayoutInfo ly;
NSString *name = (__bridge NSString *)TISGetInputSourceProperty((__bridge TISInputSourceRef)[list_kbd objectAtIndex:i], kTISPropertyLocalizedName);
ly.name.parse_utf8([name UTF8String]);
NSArray *langs = (__bridge NSArray *)TISGetInputSourceProperty((__bridge TISInputSourceRef)[list_kbd objectAtIndex:i], kTISPropertyInputSourceLanguages);
ly.code.parse_utf8([(NSString *)[langs objectAtIndex:0] UTF8String]);
kbd_layouts.push_back(ly);
if ([name isEqualToString:cur_name]) {
current_layout = kbd_layouts.size() - 1;
}
}
keyboard_layout_dirty = false;
}
void DisplayServerOSX::_keyboard_layout_changed(CFNotificationCenterRef center, void *observer, CFStringRef name, const void *object, CFDictionaryRef user_info) {
DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton();
if (ds) {
ds->keyboard_layout_dirty = true;
}
}
NSCursor *DisplayServerOSX::_cursor_from_selector(SEL p_selector, SEL p_fallback) {
if ([NSCursor respondsToSelector:p_selector]) {
id object = [NSCursor performSelector:p_selector];
if ([object isKindOfClass:[NSCursor class]]) {
return object;
}
}
if (p_fallback) {
// Fallback should be a reasonable default, no need to check.
return [NSCursor performSelector:p_fallback];
}
return [NSCursor arrowCursor];
}
NSMenu *DisplayServerOSX::get_dock_menu() const {
return dock_menu;
}
void DisplayServerOSX::menu_callback(id p_sender) {
if (![p_sender representedObject]) {
return;
}
GodotMenuItem *value = [p_sender representedObject];
if (value) {
if (value->checkable) {
if ([p_sender state] == NSControlStateValueOff) {
[p_sender setState:NSControlStateValueOn];
} else {
[p_sender setState:NSControlStateValueOff];
}
}
if (value->callback != Callable()) {
Variant tag = value->meta;
Variant *tagp = &tag;
Variant ret;
Callable::CallError ce;
value->callback.call((const Variant **)&tagp, 1, ret, ce);
}
}
}
bool DisplayServerOSX::has_window(WindowID p_window) const {
return windows.has(p_window);
}
DisplayServerOSX::WindowData &DisplayServerOSX::get_window(WindowID p_window) {
return windows[p_window];
}
void DisplayServerOSX::send_event(NSEvent *p_event) {
// Special case handling of command-period, which is traditionally a special
// shortcut in macOS and doesn't arrive at our regular keyDown handler.
if ([p_event type] == NSEventTypeKeyDown) {
if (([p_event modifierFlags] & NSEventModifierFlagCommand) && [p_event keyCode] == 0x2f) {
Ref<InputEventKey> k;
k.instantiate();
get_key_modifier_state([p_event modifierFlags], k);
k->set_window_id(DisplayServerOSX::INVALID_WINDOW_ID);
k->set_pressed(true);
k->set_keycode(Key::PERIOD);
k->set_physical_keycode(Key::PERIOD);
k->set_echo([p_event isARepeat]);
Input::get_singleton()->parse_input_event(k);
}
}
}
void DisplayServerOSX::send_window_event(const WindowData &wd, WindowEvent p_event) {
_THREAD_SAFE_METHOD_
if (!wd.event_callback.is_null()) {
Variant event = int(p_event);
Variant *eventp = &event;
Variant ret;
Callable::CallError ce;
wd.event_callback.call((const Variant **)&eventp, 1, ret, ce);
}
}
void DisplayServerOSX::release_pressed_events() {
_THREAD_SAFE_METHOD_
if (Input::get_singleton()) {
Input::get_singleton()->release_pressed_events();
}
}
void DisplayServerOSX::get_key_modifier_state(unsigned int p_osx_state, Ref<InputEventWithModifiers> r_state) const {
r_state->set_shift_pressed((p_osx_state & NSEventModifierFlagShift));
r_state->set_ctrl_pressed((p_osx_state & NSEventModifierFlagControl));
r_state->set_alt_pressed((p_osx_state & NSEventModifierFlagOption));
r_state->set_meta_pressed((p_osx_state & NSEventModifierFlagCommand));
}
void DisplayServerOSX::update_mouse_pos(DisplayServerOSX::WindowData &p_wd, NSPoint p_location_in_window) {
const NSRect content_rect = [p_wd.window_view frame];
const float scale = screen_get_max_scale();
p_wd.mouse_pos.x = p_location_in_window.x * scale;
p_wd.mouse_pos.y = (content_rect.size.height - p_location_in_window.y) * scale;
Input::get_singleton()->set_mouse_position(p_wd.mouse_pos);
}
void DisplayServerOSX::push_to_key_event_buffer(const DisplayServerOSX::KeyEvent &p_event) {
if (key_event_pos >= key_event_buffer.size()) {
key_event_buffer.resize(1 + key_event_pos);
}
key_event_buffer.write[key_event_pos++] = p_event;
}
void DisplayServerOSX::update_im_text(const Point2i &p_selection, const String &p_text) {
im_selection = p_selection;
im_text = p_text;
OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_OS_IME_UPDATE);
}
void DisplayServerOSX::set_last_focused_window(WindowID p_window) {
last_focused_window = p_window;
}
void DisplayServerOSX::window_update(WindowID p_window) {
#if defined(GLES3_ENABLED)
if (gl_manager) {
gl_manager->window_update(p_window);
}
#endif
}
void DisplayServerOSX::window_destroy(WindowID p_window) {
#if defined(GLES3_ENABLED)
if (gl_manager) {
gl_manager->window_destroy(p_window);
}
#endif
#ifdef VULKAN_ENABLED
if (context_vulkan) {
context_vulkan->window_destroy(p_window);
}
#endif
windows.erase(p_window);
}
void DisplayServerOSX::window_resize(WindowID p_window, int p_width, int p_height) {
#if defined(GLES3_ENABLED)
if (gl_manager) {
gl_manager->window_resize(p_window, p_width, p_height);
}
#endif
#if defined(VULKAN_ENABLED)
if (context_vulkan) {
context_vulkan->window_resize(p_window, p_width, p_height);
}
#endif
}
bool DisplayServerOSX::has_feature(Feature p_feature) const {
switch (p_feature) {
case FEATURE_GLOBAL_MENU:
case FEATURE_SUBWINDOWS:
//case FEATURE_TOUCHSCREEN:
case FEATURE_MOUSE:
case FEATURE_MOUSE_WARP:
case FEATURE_CLIPBOARD:
case FEATURE_CURSOR_SHAPE:
case FEATURE_CUSTOM_CURSOR_SHAPE:
case FEATURE_NATIVE_DIALOG:
case FEATURE_IME:
case FEATURE_WINDOW_TRANSPARENCY:
case FEATURE_HIDPI:
case FEATURE_ICON:
case FEATURE_NATIVE_ICON:
//case FEATURE_KEEP_SCREEN_ON:
case FEATURE_SWAP_BUFFERS:
return true;
default: {
}
}
return false;
}
String DisplayServerOSX::get_name() const {
return "OSX";
}
void DisplayServerOSX::global_menu_add_item(const String &p_menu_root, const String &p_label, const Callable &p_callback, const Variant &p_tag) {
_THREAD_SAFE_METHOD_
NSMenu *menu = _get_menu_root(p_menu_root);
if (menu) {
NSMenuItem *menu_item = [menu addItemWithTitle:[NSString stringWithUTF8String:p_label.utf8().get_data()] action:@selector(globalMenuCallback:) keyEquivalent:@""];
GodotMenuItem *obj = [[GodotMenuItem alloc] init];
obj->callback = p_callback;
obj->meta = p_tag;
obj->checkable = false;
[menu_item setRepresentedObject:obj];
}
}
void DisplayServerOSX::global_menu_add_check_item(const String &p_menu_root, const String &p_label, const Callable &p_callback, const Variant &p_tag) {
_THREAD_SAFE_METHOD_
NSMenu *menu = _get_menu_root(p_menu_root);
if (menu) {
NSMenuItem *menu_item = [menu addItemWithTitle:[NSString stringWithUTF8String:p_label.utf8().get_data()] action:@selector(globalMenuCallback:) keyEquivalent:@""];
GodotMenuItem *obj = [[GodotMenuItem alloc] init];
obj->callback = p_callback;
obj->meta = p_tag;
obj->checkable = true;
[menu_item setRepresentedObject:obj];
}
}
void DisplayServerOSX::global_menu_add_submenu_item(const String &p_menu_root, const String &p_label, const String &p_submenu) {
_THREAD_SAFE_METHOD_
NSMenu *menu = _get_menu_root(p_menu_root);
NSMenu *sub_menu = _get_menu_root(p_submenu);
if (menu && sub_menu) {
if (sub_menu == menu) {
ERR_PRINT("Can't set submenu to self!");
return;
}
if ([sub_menu supermenu]) {
ERR_PRINT("Can't set submenu to menu that is already a submenu of some other menu!");
return;
}
NSMenuItem *menu_item = [menu addItemWithTitle:[NSString stringWithUTF8String:p_label.utf8().get_data()] action:nil keyEquivalent:@""];
[menu setSubmenu:sub_menu forItem:menu_item];
}
}
void DisplayServerOSX::global_menu_add_separator(const String &p_menu_root) {
_THREAD_SAFE_METHOD_
NSMenu *menu = _get_menu_root(p_menu_root);
if (menu) {
[menu addItem:[NSMenuItem separatorItem]];
}
}
bool DisplayServerOSX::global_menu_is_item_checked(const String &p_menu_root, int p_idx) const {
_THREAD_SAFE_METHOD_
const NSMenu *menu = _get_menu_root(p_menu_root);
if (menu) {
const NSMenuItem *menu_item = [menu itemAtIndex:p_idx];
if (menu_item) {
return ([menu_item state] == NSControlStateValueOn);
}
}
return false;
}
bool DisplayServerOSX::global_menu_is_item_checkable(const String &p_menu_root, int p_idx) const {
_THREAD_SAFE_METHOD_
const NSMenu *menu = _get_menu_root(p_menu_root);
if (menu) {
const NSMenuItem *menu_item = [menu itemAtIndex:p_idx];
if (menu_item) {
GodotMenuItem *obj = [menu_item representedObject];
if (obj) {
return obj->checkable;
}
}
}
return false;
}
Callable DisplayServerOSX::global_menu_get_item_callback(const String &p_menu_root, int p_idx) {
_THREAD_SAFE_METHOD_
const NSMenu *menu = _get_menu_root(p_menu_root);
if (menu) {
const NSMenuItem *menu_item = [menu itemAtIndex:p_idx];
if (menu_item) {
GodotMenuItem *obj = [menu_item representedObject];
if (obj) {
return obj->callback;
}
}
}
return Callable();
}
Variant DisplayServerOSX::global_menu_get_item_tag(const String &p_menu_root, int p_idx) {
_THREAD_SAFE_METHOD_
const NSMenu *menu = _get_menu_root(p_menu_root);
if (menu) {
const NSMenuItem *menu_item = [menu itemAtIndex:p_idx];
if (menu_item) {
GodotMenuItem *obj = [menu_item representedObject];
if (obj) {
return obj->meta;
}
}
}
return Variant();
}
String DisplayServerOSX::global_menu_get_item_text(const String &p_menu_root, int p_idx) {
_THREAD_SAFE_METHOD_
const NSMenu *menu = _get_menu_root(p_menu_root);
if (menu) {
const NSMenuItem *menu_item = [menu itemAtIndex:p_idx];
if (menu_item) {
String ret;
ret.parse_utf8([[menu_item title] UTF8String]);
return ret;
}
}
return String();
}
String DisplayServerOSX::global_menu_get_item_submenu(const String &p_menu_root, int p_idx) {
_THREAD_SAFE_METHOD_
const NSMenu *menu = _get_menu_root(p_menu_root);
if (menu) {
const NSMenuItem *menu_item = [menu itemAtIndex:p_idx];
if (menu_item) {
const NSMenu *sub_menu = [menu_item submenu];
if (sub_menu) {
for (Map<String, NSMenu *>::Element *E = submenu.front(); E; E = E->next()) {
if (E->get() == sub_menu)
return E->key();
}
}
}
}
return String();
}
void DisplayServerOSX::global_menu_set_item_checked(const String &p_menu_root, int p_idx, bool p_checked) {
_THREAD_SAFE_METHOD_
NSMenu *menu = _get_menu_root(p_menu_root);
if (menu) {
if ((menu == [NSApp mainMenu]) && (p_idx == 0)) { // Do not edit Apple menu.
return;
}
NSMenuItem *menu_item = [menu itemAtIndex:p_idx];
if (menu_item) {
if (p_checked) {
[menu_item setState:NSControlStateValueOn];
} else {
[menu_item setState:NSControlStateValueOff];
}
}
}
}
void DisplayServerOSX::global_menu_set_item_checkable(const String &p_menu_root, int p_idx, bool p_checkable) {
_THREAD_SAFE_METHOD_
NSMenu *menu = _get_menu_root(p_menu_root);
if (menu) {
if ((menu == [NSApp mainMenu]) && (p_idx == 0)) { // Do not edit Apple menu.
return;
}
NSMenuItem *menu_item = [menu itemAtIndex:p_idx];
if (menu_item) {
GodotMenuItem *obj = [menu_item representedObject];
obj->checkable = p_checkable;
}
}
}
void DisplayServerOSX::global_menu_set_item_callback(const String &p_menu_root, int p_idx, const Callable &p_callback) {
_THREAD_SAFE_METHOD_
NSMenu *menu = _get_menu_root(p_menu_root);
if (menu) {
if ((menu == [NSApp mainMenu]) && (p_idx == 0)) { // Do not edit Apple menu.
return;
}
NSMenuItem *menu_item = [menu itemAtIndex:p_idx];
if (menu_item) {
GodotMenuItem *obj = [menu_item representedObject];
obj->callback = p_callback;
}
}
}
void DisplayServerOSX::global_menu_set_item_tag(const String &p_menu_root, int p_idx, const Variant &p_tag) {
_THREAD_SAFE_METHOD_
NSMenu *menu = _get_menu_root(p_menu_root);
if (menu) {
if ((menu == [NSApp mainMenu]) && (p_idx == 0)) { // Do not edit Apple menu.
return;
}
NSMenuItem *menu_item = [menu itemAtIndex:p_idx];
if (menu_item) {
GodotMenuItem *obj = [menu_item representedObject];
obj->meta = p_tag;
}
}
}
void DisplayServerOSX::global_menu_set_item_text(const String &p_menu_root, int p_idx, const String &p_text) {
_THREAD_SAFE_METHOD_
NSMenu *menu = _get_menu_root(p_menu_root);
if (menu) {
if ((menu == [NSApp mainMenu]) && (p_idx == 0)) { // Do not edit Apple menu.
return;
}
NSMenuItem *menu_item = [menu itemAtIndex:p_idx];
if (menu_item) {
[menu_item setTitle:[NSString stringWithUTF8String:p_text.utf8().get_data()]];
}
}
}
void DisplayServerOSX::global_menu_set_item_submenu(const String &p_menu_root, int p_idx, const String &p_submenu) {
_THREAD_SAFE_METHOD_
NSMenu *menu = _get_menu_root(p_menu_root);
NSMenu *sub_menu = _get_menu_root(p_submenu);
if (menu && sub_menu) {
if (sub_menu == menu) {
ERR_PRINT("Can't set submenu to self!");
return;
}
if ([sub_menu supermenu]) {
ERR_PRINT("Can't set submenu to menu that is already a submenu of some other menu!");
return;
}
if ((menu == [NSApp mainMenu]) && (p_idx == 0)) { // Do not edit Apple menu.
return;
}
NSMenuItem *menu_item = [menu itemAtIndex:p_idx];
if (menu_item) {
[menu setSubmenu:sub_menu forItem:menu_item];
}
}
}
int DisplayServerOSX::global_menu_get_item_count(const String &p_menu_root) const {
_THREAD_SAFE_METHOD_
const NSMenu *menu = _get_menu_root(p_menu_root);
if (menu) {
return [menu numberOfItems];
} else {
return 0;
}
}
void DisplayServerOSX::global_menu_remove_item(const String &p_menu_root, int p_idx) {
_THREAD_SAFE_METHOD_
NSMenu *menu = _get_menu_root(p_menu_root);
if (menu) {
if ((menu == [NSApp mainMenu]) && (p_idx == 0)) { // Do not delete Apple menu.
return;
}
[menu removeItemAtIndex:p_idx];
}
}
void DisplayServerOSX::global_menu_clear(const String &p_menu_root) {
_THREAD_SAFE_METHOD_
NSMenu *menu = _get_menu_root(p_menu_root);
if (menu) {
[menu removeAllItems];
// Restore Apple menu.
if (menu == [NSApp mainMenu]) {
NSMenuItem *menu_item = [menu addItemWithTitle:@"" action:nil keyEquivalent:@""];
[menu setSubmenu:apple_menu forItem:menu_item];
}
}
}
Error DisplayServerOSX::dialog_show(String p_title, String p_description, Vector<String> p_buttons, const Callable &p_callback) {
_THREAD_SAFE_METHOD_
NSAlert *window = [[NSAlert alloc] init];
NSString *ns_title = [NSString stringWithUTF8String:p_title.utf8().get_data()];
NSString *ns_description = [NSString stringWithUTF8String:p_description.utf8().get_data()];
for (int i = 0; i < p_buttons.size(); i++) {
NSString *ns_button = [NSString stringWithUTF8String:p_buttons[i].utf8().get_data()];
[window addButtonWithTitle:ns_button];
}
[window setMessageText:ns_title];
[window setInformativeText:ns_description];
[window setAlertStyle:NSAlertStyleInformational];
int button_pressed;
NSInteger ret = [window runModal];
if (ret == NSAlertFirstButtonReturn) {
button_pressed = 0;
} else if (ret == NSAlertSecondButtonReturn) {
button_pressed = 1;
} else if (ret == NSAlertThirdButtonReturn) {
button_pressed = 2;
} else {
button_pressed = 2 + (ret - NSAlertThirdButtonReturn);
}
if (!p_callback.is_null()) {
Variant button = button_pressed;
Variant *buttonp = &button;
Variant ret;
Callable::CallError ce;
p_callback.call((const Variant **)&buttonp, 1, ret, ce);
}
return OK;
}
Error DisplayServerOSX::dialog_input_text(String p_title, String p_description, String p_partial, const Callable &p_callback) {
_THREAD_SAFE_METHOD_
NSAlert *window = [[NSAlert alloc] init];
NSString *ns_title = [NSString stringWithUTF8String:p_title.utf8().get_data()];
NSString *ns_description = [NSString stringWithUTF8String:p_description.utf8().get_data()];
NSTextField *input = [[NSTextField alloc] initWithFrame:NSMakeRect(0, 0, 250, 30)];
[window addButtonWithTitle:@"OK"];
[window setMessageText:ns_title];
[window setInformativeText:ns_description];
[window setAlertStyle:NSAlertStyleInformational];
[input setStringValue:[NSString stringWithUTF8String:p_partial.utf8().get_data()]];
[window setAccessoryView:input];
[window runModal];
String ret;
ret.parse_utf8([[input stringValue] UTF8String]);
if (!p_callback.is_null()) {
Variant text = ret;
Variant *textp = &text;
Variant ret;
Callable::CallError ce;
p_callback.call((const Variant **)&textp, 1, ret, ce);
}
return OK;
}
void DisplayServerOSX::mouse_set_mode(MouseMode p_mode) {
_THREAD_SAFE_METHOD_
if (p_mode == mouse_mode) {
return;
}
WindowID window_id = windows.has(last_focused_window) ? last_focused_window : MAIN_WINDOW_ID;
WindowData &wd = windows[window_id];
if (p_mode == MOUSE_MODE_CAPTURED) {
// Apple Docs state that the display parameter is not used.
// "This parameter is not used. By default, you may pass kCGDirectMainDisplay."
// https://developer.apple.com/library/mac/documentation/graphicsimaging/reference/Quartz_Services_Ref/Reference/reference.html
if (mouse_mode == MOUSE_MODE_VISIBLE || mouse_mode == MOUSE_MODE_CONFINED) {
CGDisplayHideCursor(kCGDirectMainDisplay);
}
CGAssociateMouseAndMouseCursorPosition(false);
[wd.window_object setMovable:NO];
const NSRect contentRect = [wd.window_view frame];
NSRect pointInWindowRect = NSMakeRect(contentRect.size.width / 2, contentRect.size.height / 2, 0, 0);
NSPoint pointOnScreen = [[wd.window_view window] convertRectToScreen:pointInWindowRect].origin;
CGPoint lMouseWarpPos = { pointOnScreen.x, CGDisplayBounds(CGMainDisplayID()).size.height - pointOnScreen.y };
CGWarpMouseCursorPosition(lMouseWarpPos);
} else if (p_mode == MOUSE_MODE_HIDDEN) {
if (mouse_mode == MOUSE_MODE_VISIBLE || mouse_mode == MOUSE_MODE_CONFINED) {
CGDisplayHideCursor(kCGDirectMainDisplay);
}
[wd.window_object setMovable:YES];
CGAssociateMouseAndMouseCursorPosition(true);
} else if (p_mode == MOUSE_MODE_CONFINED) {
CGDisplayShowCursor(kCGDirectMainDisplay);
[wd.window_object setMovable:NO];
CGAssociateMouseAndMouseCursorPosition(false);
} else if (p_mode == MOUSE_MODE_CONFINED_HIDDEN) {
if (mouse_mode == MOUSE_MODE_VISIBLE || mouse_mode == MOUSE_MODE_CONFINED) {
CGDisplayHideCursor(kCGDirectMainDisplay);
}
[wd.window_object setMovable:NO];
CGAssociateMouseAndMouseCursorPosition(false);
} else { // MOUSE_MODE_VISIBLE
CGDisplayShowCursor(kCGDirectMainDisplay);
[wd.window_object setMovable:YES];
CGAssociateMouseAndMouseCursorPosition(true);
}
last_warp = [[NSProcessInfo processInfo] systemUptime];
ignore_warp = true;
warp_events.clear();
mouse_mode = p_mode;
if (mouse_mode == MOUSE_MODE_VISIBLE || mouse_mode == MOUSE_MODE_CONFINED) {
cursor_update_shape();
}
}
DisplayServer::MouseMode DisplayServerOSX::mouse_get_mode() const {
return mouse_mode;
}
bool DisplayServerOSX::update_mouse_wrap(WindowData &p_wd, NSPoint &r_delta, NSPoint &r_mpos, NSTimeInterval p_timestamp) {
_THREAD_SAFE_METHOD_
if (ignore_warp) {
// Discard late events, before warp.
if (p_timestamp < last_warp) {
return true;
}
ignore_warp = false;
return true;
}
if (mouse_mode == DisplayServer::MOUSE_MODE_CONFINED || mouse_mode == DisplayServer::MOUSE_MODE_CONFINED_HIDDEN) {
// Discard late events.
if (p_timestamp < last_warp) {
return true;
}
// Warp affects next event delta, subtract previous warp deltas.
List<WarpEvent>::Element *F = warp_events.front();
while (F) {
if (F->get().timestamp < p_timestamp) {
List<DisplayServerOSX::WarpEvent>::Element *E = F;
r_delta.x -= E->get().delta.x;
r_delta.y -= E->get().delta.y;
F = F->next();
warp_events.erase(E);
} else {
F = F->next();
}
}
// Confine mouse position to the window, and update delta.
NSRect frame = [p_wd.window_object frame];
NSPoint conf_pos = r_mpos;
conf_pos.x = CLAMP(conf_pos.x + r_delta.x, 0.f, frame.size.width);
conf_pos.y = CLAMP(conf_pos.y - r_delta.y, 0.f, frame.size.height);
r_delta.x = conf_pos.x - r_mpos.x;
r_delta.y = r_mpos.y - conf_pos.y;
r_mpos = conf_pos;
// Move mouse cursor.
NSRect point_in_window_rect = NSMakeRect(conf_pos.x, conf_pos.y, 0, 0);
conf_pos = [[p_wd.window_view window] convertRectToScreen:point_in_window_rect].origin;
conf_pos.y = CGDisplayBounds(CGMainDisplayID()).size.height - conf_pos.y;
CGWarpMouseCursorPosition(conf_pos);
// Save warp data.
last_warp = [[NSProcessInfo processInfo] systemUptime];
DisplayServerOSX::WarpEvent ev;
ev.timestamp = last_warp;
ev.delta = r_delta;
warp_events.push_back(ev);
}
return false;
}
void DisplayServerOSX::mouse_warp_to_position(const Point2i &p_to) {
_THREAD_SAFE_METHOD_
if (mouse_mode != MOUSE_MODE_CAPTURED) {
WindowID window_id = windows.has(last_focused_window) ? last_focused_window : MAIN_WINDOW_ID;
WindowData &wd = windows[window_id];
// Local point in window coords.
const NSRect contentRect = [wd.window_view frame];
const float scale = screen_get_max_scale();
NSRect pointInWindowRect = NSMakeRect(p_to.x / scale, contentRect.size.height - (p_to.y / scale - 1), 0, 0);
NSPoint pointOnScreen = [[wd.window_view window] convertRectToScreen:pointInWindowRect].origin;
// Point in scren coords.
CGPoint lMouseWarpPos = { pointOnScreen.x, CGDisplayBounds(CGMainDisplayID()).size.height - pointOnScreen.y };
// Do the warping.
CGEventSourceRef lEventRef = CGEventSourceCreate(kCGEventSourceStateCombinedSessionState);
CGEventSourceSetLocalEventsSuppressionInterval(lEventRef, 0.0);
CGAssociateMouseAndMouseCursorPosition(false);
CGWarpMouseCursorPosition(lMouseWarpPos);
if (mouse_mode != MOUSE_MODE_CONFINED && mouse_mode != MOUSE_MODE_CONFINED_HIDDEN) {
CGAssociateMouseAndMouseCursorPosition(true);
}
}
}
Point2i DisplayServerOSX::mouse_get_position() const {
_THREAD_SAFE_METHOD_
const NSPoint mouse_pos = [NSEvent mouseLocation];
const float scale = screen_get_max_scale();
for (NSScreen *screen in [NSScreen screens]) {
NSRect frame = [screen frame];
if (NSMouseInRect(mouse_pos, frame, NO)) {
return Vector2i((int)mouse_pos.x, (int)-mouse_pos.y) * scale + _get_screens_origin();
}
}
return Vector2i();
}
void DisplayServerOSX::mouse_set_button_state(MouseButton p_state) {
last_button_state = p_state;
}
MouseButton DisplayServerOSX::mouse_get_button_state() const {
return last_button_state;
}
void DisplayServerOSX::clipboard_set(const String &p_text) {
_THREAD_SAFE_METHOD_
NSString *copiedString = [NSString stringWithUTF8String:p_text.utf8().get_data()];
NSArray *copiedStringArray = [NSArray arrayWithObject:copiedString];
NSPasteboard *pasteboard = [NSPasteboard generalPasteboard];
[pasteboard clearContents];
[pasteboard writeObjects:copiedStringArray];
}
String DisplayServerOSX::clipboard_get() const {
_THREAD_SAFE_METHOD_
NSPasteboard *pasteboard = [NSPasteboard generalPasteboard];
NSArray *classArray = [NSArray arrayWithObject:[NSString class]];
NSDictionary *options = [NSDictionary dictionary];
BOOL ok = [pasteboard canReadObjectForClasses:classArray options:options];
if (!ok) {
return "";
}
NSArray *objectsToPaste = [pasteboard readObjectsForClasses:classArray options:options];
NSString *string = [objectsToPaste objectAtIndex:0];
String ret;
ret.parse_utf8([string UTF8String]);
return ret;
}
int DisplayServerOSX::get_screen_count() const {
_THREAD_SAFE_METHOD_
NSArray *screenArray = [NSScreen screens];
return [screenArray count];
}
Point2i DisplayServerOSX::screen_get_position(int p_screen) const {
_THREAD_SAFE_METHOD_
if (p_screen == SCREEN_OF_MAIN_WINDOW) {
p_screen = window_get_current_screen();
}
Point2i position = _get_native_screen_position(p_screen) - _get_screens_origin();
// OS X native y-coordinate relative to _get_screens_origin() is negative,
// Godot expects a positive value.
position.y *= -1;
return position;
}
Size2i DisplayServerOSX::screen_get_size(int p_screen) const {
_THREAD_SAFE_METHOD_
if (p_screen == SCREEN_OF_MAIN_WINDOW) {
p_screen = window_get_current_screen();
}
NSArray *screenArray = [NSScreen screens];
if ((NSUInteger)p_screen < [screenArray count]) {
// Note: Use frame to get the whole screen size.
NSRect nsrect = [[screenArray objectAtIndex:p_screen] frame];
return Size2i(nsrect.size.width, nsrect.size.height) * screen_get_max_scale();
}
return Size2i();
}
int DisplayServerOSX::screen_get_dpi(int p_screen) const {
_THREAD_SAFE_METHOD_
if (p_screen == SCREEN_OF_MAIN_WINDOW) {
p_screen = window_get_current_screen();
}
NSArray *screenArray = [NSScreen screens];
if ((NSUInteger)p_screen < [screenArray count]) {
NSDictionary *description = [[screenArray objectAtIndex:p_screen] deviceDescription];
const NSSize displayPixelSize = [[description objectForKey:NSDeviceSize] sizeValue];
const CGSize displayPhysicalSize = CGDisplayScreenSize([[description objectForKey:@"NSScreenNumber"] unsignedIntValue]);
float scale = [[screenArray objectAtIndex:p_screen] backingScaleFactor];
float den2 = (displayPhysicalSize.width / 25.4f) * (displayPhysicalSize.width / 25.4f) + (displayPhysicalSize.height / 25.4f) * (displayPhysicalSize.height / 25.4f);
if (den2 > 0.0f) {
return ceil(sqrt(displayPixelSize.width * displayPixelSize.width + displayPixelSize.height * displayPixelSize.height) / sqrt(den2) * scale);
}
}
return 72;
}
float DisplayServerOSX::screen_get_scale(int p_screen) const {
_THREAD_SAFE_METHOD_
if (p_screen == SCREEN_OF_MAIN_WINDOW) {
p_screen = window_get_current_screen();
}
if (OS::get_singleton()->is_hidpi_allowed()) {
NSArray *screenArray = [NSScreen screens];
if ((NSUInteger)p_screen < [screenArray count]) {
if ([[screenArray objectAtIndex:p_screen] respondsToSelector:@selector(backingScaleFactor)]) {
return fmax(1.0, [[screenArray objectAtIndex:p_screen] backingScaleFactor]);
}
}
}
return 1.f;
}
float DisplayServerOSX::screen_get_max_scale() const {
_THREAD_SAFE_METHOD_
// Note: Do not update max display scale on screen configuration change, existing editor windows can't be rescaled on the fly.
return display_max_scale;
}
Rect2i DisplayServerOSX::screen_get_usable_rect(int p_screen) const {
_THREAD_SAFE_METHOD_
if (p_screen == SCREEN_OF_MAIN_WINDOW) {
p_screen = window_get_current_screen();
}
NSArray *screenArray = [NSScreen screens];
if ((NSUInteger)p_screen < [screenArray count]) {
const float scale = screen_get_max_scale();
NSRect nsrect = [[screenArray objectAtIndex:p_screen] visibleFrame];
Point2i position = Point2i(nsrect.origin.x, nsrect.origin.y + nsrect.size.height) * scale - _get_screens_origin();
position.y *= -1;
Size2i size = Size2i(nsrect.size.width, nsrect.size.height) * scale;
return Rect2i(position, size);
}
return Rect2i();
}
float DisplayServerOSX::screen_get_refresh_rate(int p_screen) const {
_THREAD_SAFE_METHOD_
if (p_screen == SCREEN_OF_MAIN_WINDOW) {
p_screen = window_get_current_screen();
}
NSArray *screenArray = [NSScreen screens];
if ((NSUInteger)p_screen < [screenArray count]) {
NSDictionary *description = [[screenArray objectAtIndex:p_screen] deviceDescription];
const CGDisplayModeRef displayMode = CGDisplayCopyDisplayMode([[description objectForKey:@"NSScreenNumber"] unsignedIntValue]);
const double displayRefreshRate = CGDisplayModeGetRefreshRate(displayMode);
return (float)displayRefreshRate;
}
ERR_PRINT("An error occurred while trying to get the screen refresh rate.");
return SCREEN_REFRESH_RATE_FALLBACK;
}
Vector<DisplayServer::WindowID> DisplayServerOSX::get_window_list() const {
_THREAD_SAFE_METHOD_
Vector<int> ret;
for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) {
ret.push_back(E->key());
}
return ret;
}
DisplayServer::WindowID DisplayServerOSX::create_sub_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect) {
_THREAD_SAFE_METHOD_
WindowID id = _create_window(p_mode, p_vsync_mode, p_rect);
for (int i = 0; i < WINDOW_FLAG_MAX; i++) {
if (p_flags & (1 << i)) {
window_set_flag(WindowFlags(i), true, id);
}
}
return id;
}
void DisplayServerOSX::show_window(WindowID p_id) {
WindowData &wd = windows[p_id];
if (wd.no_focus) {
[wd.window_object orderFront:nil];
} else {
[wd.window_object makeKeyAndOrderFront:nil];
}
}
void DisplayServerOSX::delete_sub_window(WindowID p_id) {
_THREAD_SAFE_METHOD_
ERR_FAIL_COND(!windows.has(p_id));
ERR_FAIL_COND_MSG(p_id == MAIN_WINDOW_ID, "Main window can't be deleted");
WindowData &wd = windows[p_id];
[wd.window_object setContentView:nil];
[wd.window_object close];
}
void DisplayServerOSX::window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window) {
_THREAD_SAFE_METHOD_
ERR_FAIL_COND(!windows.has(p_window));
WindowData &wd = windows[p_window];
wd.rect_changed_callback = p_callable;
}
void DisplayServerOSX::window_set_window_event_callback(const Callable &p_callable, WindowID p_window) {
_THREAD_SAFE_METHOD_
ERR_FAIL_COND(!windows.has(p_window));
WindowData &wd = windows[p_window];
wd.event_callback = p_callable;
}
void DisplayServerOSX::window_set_input_event_callback(const Callable &p_callable, WindowID p_window) {
_THREAD_SAFE_METHOD_
ERR_FAIL_COND(!windows.has(p_window));
WindowData &wd = windows[p_window];
wd.input_event_callback = p_callable;
}
void DisplayServerOSX::window_set_input_text_callback(const Callable &p_callable, WindowID p_window) {
_THREAD_SAFE_METHOD_
ERR_FAIL_COND(!windows.has(p_window));
WindowData &wd = windows[p_window];
wd.input_text_callback = p_callable;
}
void DisplayServerOSX::window_set_drop_files_callback(const Callable &p_callable, WindowID p_window) {
_THREAD_SAFE_METHOD_
ERR_FAIL_COND(!windows.has(p_window));
WindowData &wd = windows[p_window];
wd.drop_files_callback = p_callable;
}
void DisplayServerOSX::window_set_title(const String &p_title, WindowID p_window) {
_THREAD_SAFE_METHOD_
ERR_FAIL_COND(!windows.has(p_window));
WindowData &wd = windows[p_window];
[wd.window_object setTitle:[NSString stringWithUTF8String:p_title.utf8().get_data()]];
}
void DisplayServerOSX::window_set_mouse_passthrough(const Vector<Vector2> &p_region, WindowID p_window) {
_THREAD_SAFE_METHOD_
ERR_FAIL_COND(!windows.has(p_window));
WindowData &wd = windows[p_window];
wd.mpath = p_region;
}
int DisplayServerOSX::window_get_current_screen(WindowID p_window) const {
_THREAD_SAFE_METHOD_
ERR_FAIL_COND_V(!windows.has(p_window), -1);
const WindowData &wd = windows[p_window];
const NSUInteger index = [[NSScreen screens] indexOfObject:[wd.window_object screen]];
return (index == NSNotFound) ? 0 : index;
}
void DisplayServerOSX::window_set_current_screen(int p_screen, WindowID p_window) {
_THREAD_SAFE_METHOD_
ERR_FAIL_COND(!windows.has(p_window));
WindowData &wd = windows[p_window];
bool was_fullscreen = false;
if (wd.fullscreen) {
// Temporary exit fullscreen mode to move window.
[wd.window_object toggleFullScreen:nil];
was_fullscreen = true;
}
Point2i wpos = window_get_position(p_window) - screen_get_position(window_get_current_screen(p_window));
window_set_position(wpos + screen_get_position(p_screen), p_window);
if (was_fullscreen) {
// Re-enter fullscreen mode.
[wd.window_object toggleFullScreen:nil];
}
}
void DisplayServerOSX::window_set_exclusive(WindowID p_window, bool p_exclusive) {
_THREAD_SAFE_METHOD_
ERR_FAIL_COND(!windows.has(p_window));
WindowData &wd = windows[p_window];
if (wd.exclusive != p_exclusive) {
wd.exclusive = p_exclusive;
if (wd.transient_parent != INVALID_WINDOW_ID) {
WindowData &wd_parent = windows[wd.transient_parent];
if (wd.exclusive) {
ERR_FAIL_COND_MSG([[wd_parent.window_object childWindows] count] > 0, "Transient parent has another exclusive child.");
[wd_parent.window_object addChildWindow:wd.window_object ordered:NSWindowAbove];
} else {
[wd_parent.window_object removeChildWindow:wd.window_object];
}
}
}
}
Point2i DisplayServerOSX::window_get_position(WindowID p_window) const {
_THREAD_SAFE_METHOD_
ERR_FAIL_COND_V(!windows.has(p_window), Point2i());
const WindowData &wd = windows[p_window];
// Use content rect position (without titlebar / window border).
const NSRect contentRect = [wd.window_view frame];
const NSRect nsrect = [wd.window_object convertRectToScreen:contentRect];
Point2i pos;
// Return the position of the top-left corner, for OS X the y starts at the bottom.
const float scale = screen_get_max_scale();
pos.x = nsrect.origin.x;
pos.y = (nsrect.origin.y + nsrect.size.height);
pos *= scale;
pos -= _get_screens_origin();
// OS X native y-coordinate relative to _get_screens_origin() is negative,
// Godot expects a positive value.
pos.y *= -1;
return pos;
}
void DisplayServerOSX::window_set_position(const Point2i &p_position, WindowID p_window) {
_THREAD_SAFE_METHOD_
ERR_FAIL_COND(!windows.has(p_window));
WindowData &wd = windows[p_window];
Point2i position = p_position;
// OS X native y-coordinate relative to _get_screens_origin() is negative,
// Godot passes a positive value.
position.y *= -1;
position += _get_screens_origin();
position /= screen_get_max_scale();
// Remove titlebar / window border size.
const NSRect contentRect = [wd.window_view frame];
const NSRect windowRect = [wd.window_object frame];
const NSRect nsrect = [wd.window_object convertRectToScreen:contentRect];
Point2i offset;
offset.x = (nsrect.origin.x - windowRect.origin.x);
offset.y = (nsrect.origin.y + nsrect.size.height);
offset.y -= (windowRect.origin.y + windowRect.size.height);
[wd.window_object setFrameTopLeftPoint:NSMakePoint(position.x - offset.x, position.y - offset.y)];
_update_window_style(wd);
update_mouse_pos(wd, [wd.window_object mouseLocationOutsideOfEventStream]);
}
void DisplayServerOSX::window_set_transient(WindowID p_window, WindowID p_parent) {
_THREAD_SAFE_METHOD_
ERR_FAIL_COND(p_window == p_parent);
ERR_FAIL_COND(!windows.has(p_window));
WindowData &wd_window = windows[p_window];
ERR_FAIL_COND(wd_window.transient_parent == p_parent);
ERR_FAIL_COND_MSG(wd_window.on_top, "Windows with the 'on top' can't become transient.");
if (p_parent == INVALID_WINDOW_ID) {
// Remove transient.
ERR_FAIL_COND(wd_window.transient_parent == INVALID_WINDOW_ID);
ERR_FAIL_COND(!windows.has(wd_window.transient_parent));
WindowData &wd_parent = windows[wd_window.transient_parent];
wd_window.transient_parent = INVALID_WINDOW_ID;
wd_parent.transient_children.erase(p_window);
[wd_window.window_object setCollectionBehavior:NSWindowCollectionBehaviorFullScreenPrimary];
if (wd_window.exclusive) {
[wd_parent.window_object removeChildWindow:wd_window.window_object];
}
} else {
ERR_FAIL_COND(!windows.has(p_parent));
ERR_FAIL_COND_MSG(wd_window.transient_parent != INVALID_WINDOW_ID, "Window already has a transient parent");
WindowData &wd_parent = windows[p_parent];
wd_window.transient_parent = p_parent;
wd_parent.transient_children.insert(p_window);
[wd_window.window_object setCollectionBehavior:NSWindowCollectionBehaviorFullScreenAuxiliary];
if (wd_window.exclusive) {
[wd_parent.window_object addChildWindow:wd_window.window_object ordered:NSWindowAbove];
}
}
}
void DisplayServerOSX::window_set_max_size(const Size2i p_size, WindowID p_window) {
_THREAD_SAFE_METHOD_
ERR_FAIL_COND(!windows.has(p_window));
WindowData &wd = windows[p_window];
if ((p_size != Size2i()) && ((p_size.x < wd.min_size.x) || (p_size.y < wd.min_size.y))) {
ERR_PRINT("Maximum window size can't be smaller than minimum window size!");
return;
}
wd.max_size = p_size;
if ((wd.max_size != Size2i()) && !wd.fullscreen) {
Size2i size = wd.max_size / screen_get_max_scale();
[wd.window_object setContentMaxSize:NSMakeSize(size.x, size.y)];
} else {
[wd.window_object setContentMaxSize:NSMakeSize(FLT_MAX, FLT_MAX)];
}
}
Size2i DisplayServerOSX::window_get_max_size(WindowID p_window) const {
_THREAD_SAFE_METHOD_
ERR_FAIL_COND_V(!windows.has(p_window), Size2i());
const WindowData &wd = windows[p_window];
return wd.max_size;
}
void DisplayServerOSX::window_set_min_size(const Size2i p_size, WindowID p_window) {
_THREAD_SAFE_METHOD_
ERR_FAIL_COND(!windows.has(p_window));
WindowData &wd = windows[p_window];
if ((p_size != Size2i()) && (wd.max_size != Size2i()) && ((p_size.x > wd.max_size.x) || (p_size.y > wd.max_size.y))) {
ERR_PRINT("Minimum window size can't be larger than maximum window size!");
return;
}
wd.min_size = p_size;
if ((wd.min_size != Size2i()) && !wd.fullscreen) {
Size2i size = wd.min_size / screen_get_max_scale();
[wd.window_object setContentMinSize:NSMakeSize(size.x, size.y)];
} else {
[wd.window_object setContentMinSize:NSMakeSize(0, 0)];
}
}
Size2i DisplayServerOSX::window_get_min_size(WindowID p_window) const {
_THREAD_SAFE_METHOD_
ERR_FAIL_COND_V(!windows.has(p_window), Size2i());
const WindowData &wd = windows[p_window];
return wd.min_size;
}
void DisplayServerOSX::window_set_size(const Size2i p_size, WindowID p_window) {
_THREAD_SAFE_METHOD_
ERR_FAIL_COND(!windows.has(p_window));
WindowData &wd = windows[p_window];
Size2i size = p_size / screen_get_max_scale();
NSPoint top_left;
NSRect old_frame = [wd.window_object frame];
top_left.x = old_frame.origin.x;
top_left.y = NSMaxY(old_frame);
NSRect new_frame = NSMakeRect(0, 0, size.x, size.y);
new_frame = [wd.window_object frameRectForContentRect:new_frame];
new_frame.origin.x = top_left.x;
new_frame.origin.y = top_left.y - new_frame.size.height;
[wd.window_object setFrame:new_frame display:YES];
_update_window_style(wd);
}
Size2i DisplayServerOSX::window_get_size(WindowID p_window) const {
_THREAD_SAFE_METHOD_
ERR_FAIL_COND_V(!windows.has(p_window), Size2i());
const WindowData &wd = windows[p_window];
return wd.size;
}
Size2i DisplayServerOSX::window_get_real_size(WindowID p_window) const {
_THREAD_SAFE_METHOD_
ERR_FAIL_COND_V(!windows.has(p_window), Size2i());
const WindowData &wd = windows[p_window];
NSRect frame = [wd.window_object frame];
return Size2i(frame.size.width, frame.size.height) * screen_get_max_scale();
}
void DisplayServerOSX::window_set_mode(WindowMode p_mode, WindowID p_window) {
_THREAD_SAFE_METHOD_
ERR_FAIL_COND(!windows.has(p_window));
WindowData &wd = windows[p_window];
WindowMode old_mode = window_get_mode(p_window);
if (old_mode == p_mode) {
return; // Do nothing.
}
switch (old_mode) {
case WINDOW_MODE_WINDOWED: {
// Do nothing.
} break;
case WINDOW_MODE_MINIMIZED: {
[wd.window_object deminiaturize:nil];
} break;
case WINDOW_MODE_EXCLUSIVE_FULLSCREEN:
case WINDOW_MODE_FULLSCREEN: {
[wd.window_object setLevel:NSNormalWindowLevel];
_set_window_per_pixel_transparency_enabled(true, p_window);
if (wd.resize_disabled) { // Restore resize disabled.
[wd.window_object setStyleMask:[wd.window_object styleMask] & ~NSWindowStyleMaskResizable];
}
if (wd.min_size != Size2i()) {
Size2i size = wd.min_size / screen_get_max_scale();
[wd.window_object setContentMinSize:NSMakeSize(size.x, size.y)];
}
if (wd.max_size != Size2i()) {
Size2i size = wd.max_size / screen_get_max_scale();
[wd.window_object setContentMaxSize:NSMakeSize(size.x, size.y)];
}
[wd.window_object toggleFullScreen:nil];
wd.fullscreen = false;
} break;
case WINDOW_MODE_MAXIMIZED: {
if ([wd.window_object isZoomed]) {
[wd.window_object zoom:nil];
}
} break;
}
switch (p_mode) {
case WINDOW_MODE_WINDOWED: {
// Do nothing.
} break;
case WINDOW_MODE_MINIMIZED: {
[wd.window_object performMiniaturize:nil];
} break;
case WINDOW_MODE_EXCLUSIVE_FULLSCREEN:
case WINDOW_MODE_FULLSCREEN: {
_set_window_per_pixel_transparency_enabled(false, p_window);
if (wd.resize_disabled) { // Fullscreen window should be resizable to work.
[wd.window_object setStyleMask:[wd.window_object styleMask] | NSWindowStyleMaskResizable];
}
[wd.window_object setContentMinSize:NSMakeSize(0, 0)];
[wd.window_object setContentMaxSize:NSMakeSize(FLT_MAX, FLT_MAX)];
[wd.window_object toggleFullScreen:nil];
wd.fullscreen = true;
} break;
case WINDOW_MODE_MAXIMIZED: {
if (![wd.window_object isZoomed]) {
[wd.window_object zoom:nil];
}
} break;
}
}
DisplayServer::WindowMode DisplayServerOSX::window_get_mode(WindowID p_window) const {
_THREAD_SAFE_METHOD_
ERR_FAIL_COND_V(!windows.has(p_window), WINDOW_MODE_WINDOWED);
const WindowData &wd = windows[p_window];
if (wd.fullscreen) { // If fullscreen, it's not in another mode.
return WINDOW_MODE_FULLSCREEN;
}
if ([wd.window_object isZoomed] && !wd.resize_disabled) {
return WINDOW_MODE_MAXIMIZED;
}
if ([wd.window_object respondsToSelector:@selector(isMiniaturized)]) {
if ([wd.window_object isMiniaturized]) {
return WINDOW_MODE_MINIMIZED;
}
}
// All other discarded, return windowed.
return WINDOW_MODE_WINDOWED;
}
bool DisplayServerOSX::window_is_maximize_allowed(WindowID p_window) const {
return true;
}
void DisplayServerOSX::window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window) {
_THREAD_SAFE_METHOD_
ERR_FAIL_COND(!windows.has(p_window));
WindowData &wd = windows[p_window];
switch (p_flag) {
case WINDOW_FLAG_RESIZE_DISABLED: {
wd.resize_disabled = p_enabled;
if (wd.fullscreen) { // Fullscreen window should be resizable, style will be applied on exiting fullscreen.
return;
}
if (p_enabled) {
[wd.window_object setStyleMask:[wd.window_object styleMask] & ~NSWindowStyleMaskResizable];
} else {
[wd.window_object setStyleMask:[wd.window_object styleMask] | NSWindowStyleMaskResizable];
}
} break;
case WINDOW_FLAG_BORDERLESS: {
// OrderOut prevents a lose focus bug with the window.
if ([wd.window_object isVisible]) {
[wd.window_object orderOut:nil];
}
wd.borderless = p_enabled;
if (p_enabled) {
[wd.window_object setStyleMask:NSWindowStyleMaskBorderless];
} else {
_set_window_per_pixel_transparency_enabled(false, p_window);
[wd.window_object setStyleMask:NSWindowStyleMaskTitled | NSWindowStyleMaskClosable | NSWindowStyleMaskMiniaturizable | (wd.resize_disabled ? 0 : NSWindowStyleMaskResizable)];
// Force update of the window styles.
NSRect frameRect = [wd.window_object frame];
[wd.window_object setFrame:NSMakeRect(frameRect.origin.x, frameRect.origin.y, frameRect.size.width + 1, frameRect.size.height) display:NO];
[wd.window_object setFrame:frameRect display:NO];
}
_update_window_style(wd);
if ([wd.window_object isVisible]) {
if (wd.no_focus) {
[wd.window_object orderFront:nil];
} else {
[wd.window_object makeKeyAndOrderFront:nil];
}
}
} break;
case WINDOW_FLAG_ALWAYS_ON_TOP: {
wd.on_top = p_enabled;
if (wd.fullscreen) {
return;
}
if (p_enabled) {
[wd.window_object setLevel:NSFloatingWindowLevel];
} else {
[wd.window_object setLevel:NSNormalWindowLevel];
}
} break;
case WINDOW_FLAG_TRANSPARENT: {
if (p_enabled) {
[wd.window_object setStyleMask:NSWindowStyleMaskBorderless]; // Force borderless.
} else if (!wd.borderless) {
[wd.window_object setStyleMask:NSWindowStyleMaskTitled | NSWindowStyleMaskClosable | NSWindowStyleMaskMiniaturizable | (wd.resize_disabled ? 0 : NSWindowStyleMaskResizable)];
}
_set_window_per_pixel_transparency_enabled(p_enabled, p_window);
} break;
case WINDOW_FLAG_NO_FOCUS: {
wd.no_focus = p_enabled;
} break;
default: {
}
}
}
bool DisplayServerOSX::window_get_flag(WindowFlags p_flag, WindowID p_window) const {
_THREAD_SAFE_METHOD_
ERR_FAIL_COND_V(!windows.has(p_window), false);
const WindowData &wd = windows[p_window];
switch (p_flag) {
case WINDOW_FLAG_RESIZE_DISABLED: {
return wd.resize_disabled;
} break;
case WINDOW_FLAG_BORDERLESS: {
return [wd.window_object styleMask] == NSWindowStyleMaskBorderless;
} break;
case WINDOW_FLAG_ALWAYS_ON_TOP: {
if (wd.fullscreen) {
return wd.on_top;
} else {
return [wd.window_object level] == NSFloatingWindowLevel;
}
} break;
case WINDOW_FLAG_TRANSPARENT: {
return wd.layered_window;
} break;
case WINDOW_FLAG_NO_FOCUS: {
return wd.no_focus;
} break;
default: {
}
}
return false;
}
void DisplayServerOSX::window_request_attention(WindowID p_window) {
// It's app global, ignore window id.
[NSApp requestUserAttention:NSCriticalRequest];
}
void DisplayServerOSX::window_move_to_foreground(WindowID p_window) {
_THREAD_SAFE_METHOD_
ERR_FAIL_COND(!windows.has(p_window));
const WindowData &wd = windows[p_window];
[[NSApplication sharedApplication] activateIgnoringOtherApps:YES];
if (wd.no_focus) {
[wd.window_object orderFront:nil];
} else {
[wd.window_object makeKeyAndOrderFront:nil];
}
}
bool DisplayServerOSX::window_can_draw(WindowID p_window) const {
return window_get_mode(p_window) != WINDOW_MODE_MINIMIZED;
}
bool DisplayServerOSX::can_any_window_draw() const {
_THREAD_SAFE_METHOD_
for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) {
if (window_get_mode(E->key()) != WINDOW_MODE_MINIMIZED) {
return true;
}
}
return false;
}
void DisplayServerOSX::window_set_ime_active(const bool p_active, WindowID p_window) {
_THREAD_SAFE_METHOD_
ERR_FAIL_COND(!windows.has(p_window));
WindowData &wd = windows[p_window];
wd.im_active = p_active;
if (!p_active) {
[wd.window_view cancelComposition];
}
}
void DisplayServerOSX::window_set_ime_position(const Point2i &p_pos, WindowID p_window) {
_THREAD_SAFE_METHOD_
ERR_FAIL_COND(!windows.has(p_window));
WindowData &wd = windows[p_window];
wd.im_position = p_pos;
}
DisplayServer::WindowID DisplayServerOSX::get_window_at_screen_position(const Point2i &p_position) const {
Point2i position = p_position;
position.y *= -1;
position += _get_screens_origin();
position /= screen_get_max_scale();
NSInteger wnum = [NSWindow windowNumberAtPoint:NSMakePoint(position.x, position.y) belowWindowWithWindowNumber:0 /*topmost*/];
for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) {
if ([E->get().window_object windowNumber] == wnum) {
return E->key();
}
}
return INVALID_WINDOW_ID;
}
int64_t DisplayServerOSX::window_get_native_handle(HandleType p_handle_type, WindowID p_window) const {
ERR_FAIL_COND_V(!windows.has(p_window), 0);
switch (p_handle_type) {
case DISPLAY_HANDLE: {
return 0; // Not supported.
}
case WINDOW_HANDLE: {
return (int64_t)windows[p_window].window_object;
}
case WINDOW_VIEW: {
return (int64_t)windows[p_window].window_view;
}
default: {
return 0;
}
}
}
void DisplayServerOSX::window_attach_instance_id(ObjectID p_instance, WindowID p_window) {
_THREAD_SAFE_METHOD_
ERR_FAIL_COND(!windows.has(p_window));
windows[p_window].instance_id = p_instance;
}
ObjectID DisplayServerOSX::window_get_attached_instance_id(WindowID p_window) const {
_THREAD_SAFE_METHOD_
ERR_FAIL_COND_V(!windows.has(p_window), ObjectID());
return windows[p_window].instance_id;
}
void DisplayServerOSX::gl_window_make_current(DisplayServer::WindowID p_window_id) {
#if defined(GLES3_ENABLED)
gl_manager->window_make_current(p_window_id);
#endif
}
void DisplayServerOSX::window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window) {
_THREAD_SAFE_METHOD_
#if defined(GLES3_ENABLED)
if (gl_manager) {
gl_manager->set_use_vsync(p_vsync_mode);
}
#endif
#if defined(VULKAN_ENABLED)
if (context_vulkan) {
context_vulkan->set_vsync_mode(p_window, p_vsync_mode);
}
#endif
}
DisplayServer::VSyncMode DisplayServerOSX::window_get_vsync_mode(WindowID p_window) const {
_THREAD_SAFE_METHOD_
#if defined(GLES3_ENABLED)
if (gl_manager) {
return (gl_manager->is_using_vsync() ? DisplayServer::VSyncMode::VSYNC_ENABLED : DisplayServer::VSyncMode::VSYNC_DISABLED);
}
#endif
#if defined(VULKAN_ENABLED)
if (context_vulkan) {
return context_vulkan->get_vsync_mode(p_window);
}
#endif
return DisplayServer::VSYNC_ENABLED;
}
Point2i DisplayServerOSX::ime_get_selection() const {
return im_selection;
}
String DisplayServerOSX::ime_get_text() const {
return im_text;
}
void DisplayServerOSX::cursor_update_shape() {
_THREAD_SAFE_METHOD_
if (cursors[cursor_shape] != nullptr) {
[cursors[cursor_shape] set];
} else {
switch (cursor_shape) {
case CURSOR_ARROW:
[[NSCursor arrowCursor] set];
break;
case CURSOR_IBEAM:
[[NSCursor IBeamCursor] set];
break;
case CURSOR_POINTING_HAND:
[[NSCursor pointingHandCursor] set];
break;
case CURSOR_CROSS:
[[NSCursor crosshairCursor] set];
break;
case CURSOR_WAIT:
[[NSCursor arrowCursor] set];
break;
case CURSOR_BUSY:
[[NSCursor arrowCursor] set];
break;
case CURSOR_DRAG:
[[NSCursor closedHandCursor] set];
break;
case CURSOR_CAN_DROP:
[[NSCursor openHandCursor] set];
break;
case CURSOR_FORBIDDEN:
[[NSCursor operationNotAllowedCursor] set];
break;
case CURSOR_VSIZE:
[_cursor_from_selector(@selector(_windowResizeNorthSouthCursor), @selector(resizeUpDownCursor)) set];
break;
case CURSOR_HSIZE:
[_cursor_from_selector(@selector(_windowResizeEastWestCursor), @selector(resizeLeftRightCursor)) set];
break;
case CURSOR_BDIAGSIZE:
[_cursor_from_selector(@selector(_windowResizeNorthEastSouthWestCursor)) set];
break;
case CURSOR_FDIAGSIZE:
[_cursor_from_selector(@selector(_windowResizeNorthWestSouthEastCursor)) set];
break;
case CURSOR_MOVE:
[[NSCursor arrowCursor] set];
break;
case CURSOR_VSPLIT:
[[NSCursor resizeUpDownCursor] set];
break;
case CURSOR_HSPLIT:
[[NSCursor resizeLeftRightCursor] set];
break;
case CURSOR_HELP:
[_cursor_from_selector(@selector(_helpCursor)) set];
break;
default: {
}
}
}
}
void DisplayServerOSX::cursor_set_shape(CursorShape p_shape) {
_THREAD_SAFE_METHOD_
ERR_FAIL_INDEX(p_shape, CURSOR_MAX);
if (cursor_shape == p_shape) {
return;
}
cursor_shape = p_shape;
if (mouse_mode != MOUSE_MODE_VISIBLE && mouse_mode != MOUSE_MODE_CONFINED) {
return;
}
cursor_update_shape();
}
DisplayServerOSX::CursorShape DisplayServerOSX::cursor_get_shape() const {
return cursor_shape;
}
void DisplayServerOSX::cursor_set_custom_image(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
_THREAD_SAFE_METHOD_
if (p_cursor.is_valid()) {
Map<CursorShape, Vector<Variant>>::Element *cursor_c = cursors_cache.find(p_shape);
if (cursor_c) {
if (cursor_c->get()[0] == p_cursor && cursor_c->get()[1] == p_hotspot) {
cursor_set_shape(p_shape);
return;
}
cursors_cache.erase(p_shape);
}
Ref<Texture2D> texture = p_cursor;
Ref<AtlasTexture> atlas_texture = p_cursor;
Ref<Image> image;
Size2 texture_size;
Rect2 atlas_rect;
if (texture.is_valid()) {
image = texture->get_image();
}
if (!image.is_valid() && atlas_texture.is_valid()) {
texture = atlas_texture->get_atlas();
atlas_rect.size.width = texture->get_width();
atlas_rect.size.height = texture->get_height();
atlas_rect.position.x = atlas_texture->get_region().position.x;
atlas_rect.position.y = atlas_texture->get_region().position.y;
texture_size.width = atlas_texture->get_region().size.x;
texture_size.height = atlas_texture->get_region().size.y;
} else if (image.is_valid()) {
texture_size.width = texture->get_width();
texture_size.height = texture->get_height();
}
ERR_FAIL_COND(!texture.is_valid());
ERR_FAIL_COND(p_hotspot.x < 0 || p_hotspot.y < 0);
ERR_FAIL_COND(texture_size.width > 256 || texture_size.height > 256);
ERR_FAIL_COND(p_hotspot.x > texture_size.width || p_hotspot.y > texture_size.height);
image = texture->get_image();
ERR_FAIL_COND(!image.is_valid());
NSBitmapImageRep *imgrep = [[NSBitmapImageRep alloc]
initWithBitmapDataPlanes:nullptr
pixelsWide:int(texture_size.width)
pixelsHigh:int(texture_size.height)
bitsPerSample:8
samplesPerPixel:4
hasAlpha:YES
isPlanar:NO
colorSpaceName:NSDeviceRGBColorSpace
bytesPerRow:int(texture_size.width) * 4
bitsPerPixel:32];
ERR_FAIL_COND(imgrep == nil);
uint8_t *pixels = [imgrep bitmapData];
int len = int(texture_size.width * texture_size.height);
for (int i = 0; i < len; i++) {
int row_index = floor(i / texture_size.width) + atlas_rect.position.y;
int column_index = (i % int(texture_size.width)) + atlas_rect.position.x;
if (atlas_texture.is_valid()) {
column_index = MIN(column_index, atlas_rect.size.width - 1);
row_index = MIN(row_index, atlas_rect.size.height - 1);
}
uint32_t color = image->get_pixel(column_index, row_index).to_argb32();
uint8_t alpha = (color >> 24) & 0xFF;
pixels[i * 4 + 0] = ((color >> 16) & 0xFF) * alpha / 255;
pixels[i * 4 + 1] = ((color >> 8) & 0xFF) * alpha / 255;
pixels[i * 4 + 2] = ((color)&0xFF) * alpha / 255;
pixels[i * 4 + 3] = alpha;
}
NSImage *nsimage = [[NSImage alloc] initWithSize:NSMakeSize(texture_size.width, texture_size.height)];
[nsimage addRepresentation:imgrep];
NSCursor *cursor = [[NSCursor alloc] initWithImage:nsimage hotSpot:NSMakePoint(p_hotspot.x, p_hotspot.y)];
cursors[p_shape] = cursor;
Vector<Variant> params;
params.push_back(p_cursor);
params.push_back(p_hotspot);
cursors_cache.insert(p_shape, params);
if (p_shape == cursor_shape) {
if (mouse_mode == MOUSE_MODE_VISIBLE || mouse_mode == MOUSE_MODE_CONFINED) {
[cursor set];
}
}
} else {
// Reset to default system cursor.
if (cursors[p_shape] != nullptr) {
cursors[p_shape] = nullptr;
}
cursor_update_shape();
cursors_cache.erase(p_shape);
}
}
bool DisplayServerOSX::get_swap_cancel_ok() {
return false;
}
int DisplayServerOSX::keyboard_get_layout_count() const {
if (keyboard_layout_dirty) {
const_cast<DisplayServerOSX *>(this)->_update_keyboard_layouts();
}
return kbd_layouts.size();
}
void DisplayServerOSX::keyboard_set_current_layout(int p_index) {
if (keyboard_layout_dirty) {
const_cast<DisplayServerOSX *>(this)->_update_keyboard_layouts();
}
ERR_FAIL_INDEX(p_index, kbd_layouts.size());
NSString *cur_name = [NSString stringWithUTF8String:kbd_layouts[p_index].name.utf8().get_data()];
NSDictionary *filter_kbd = @{ (NSString *)kTISPropertyInputSourceType : (NSString *)kTISTypeKeyboardLayout };
NSArray *list_kbd = (__bridge NSArray *)TISCreateInputSourceList((__bridge CFDictionaryRef)filter_kbd, false);
for (NSUInteger i = 0; i < [list_kbd count]; i++) {
NSString *name = (__bridge NSString *)TISGetInputSourceProperty((__bridge TISInputSourceRef)[list_kbd objectAtIndex:i], kTISPropertyLocalizedName);
if ([name isEqualToString:cur_name]) {
TISSelectInputSource((__bridge TISInputSourceRef)[list_kbd objectAtIndex:i]);
break;
}
}
NSDictionary *filter_ime = @{ (NSString *)kTISPropertyInputSourceType : (NSString *)kTISTypeKeyboardInputMode };
NSArray *list_ime = (__bridge NSArray *)TISCreateInputSourceList((__bridge CFDictionaryRef)filter_ime, false);
for (NSUInteger i = 0; i < [list_ime count]; i++) {
NSString *name = (__bridge NSString *)TISGetInputSourceProperty((__bridge TISInputSourceRef)[list_ime objectAtIndex:i], kTISPropertyLocalizedName);
if ([name isEqualToString:cur_name]) {
TISSelectInputSource((__bridge TISInputSourceRef)[list_ime objectAtIndex:i]);
break;
}
}
}
int DisplayServerOSX::keyboard_get_current_layout() const {
if (keyboard_layout_dirty) {
const_cast<DisplayServerOSX *>(this)->_update_keyboard_layouts();
}
return current_layout;
}
String DisplayServerOSX::keyboard_get_layout_language(int p_index) const {
if (keyboard_layout_dirty) {
const_cast<DisplayServerOSX *>(this)->_update_keyboard_layouts();
}
ERR_FAIL_INDEX_V(p_index, kbd_layouts.size(), "");
return kbd_layouts[p_index].code;
}
String DisplayServerOSX::keyboard_get_layout_name(int p_index) const {
if (keyboard_layout_dirty) {
const_cast<DisplayServerOSX *>(this)->_update_keyboard_layouts();
}
ERR_FAIL_INDEX_V(p_index, kbd_layouts.size(), "");
return kbd_layouts[p_index].name;
}
Key DisplayServerOSX::keyboard_get_keycode_from_physical(Key p_keycode) const {
if (p_keycode == Key::PAUSE) {
return p_keycode;
}
Key modifiers = p_keycode & KeyModifierMask::MODIFIER_MASK;
Key keycode_no_mod = p_keycode & KeyModifierMask::CODE_MASK;
unsigned int osx_keycode = KeyMappingOSX::unmap_key((Key)keycode_no_mod);
return (Key)(KeyMappingOSX::remap_key(osx_keycode, 0) | modifiers);
}
void DisplayServerOSX::process_events() {
_THREAD_SAFE_METHOD_
while (true) {
NSEvent *event = [NSApp
nextEventMatchingMask:NSEventMaskAny
untilDate:[NSDate distantPast]
inMode:NSDefaultRunLoopMode
dequeue:YES];
if (event == nil) {
break;
}
[NSApp sendEvent:event];
}
if (!drop_events) {
_process_key_events();
Input::get_singleton()->flush_buffered_events();
}
for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) {
WindowData &wd = E->get();
if (wd.mpath.size() > 0) {
update_mouse_pos(wd, [wd.window_object mouseLocationOutsideOfEventStream]);
if (Geometry2D::is_point_in_polygon(wd.mouse_pos, wd.mpath)) {
if ([wd.window_object ignoresMouseEvents]) {
[wd.window_object setIgnoresMouseEvents:NO];
}
} else {
if (![wd.window_object ignoresMouseEvents]) {
[wd.window_object setIgnoresMouseEvents:YES];
}
}
} else {
if ([wd.window_object ignoresMouseEvents]) {
[wd.window_object setIgnoresMouseEvents:NO];
}
}
}
}
void DisplayServerOSX::force_process_and_drop_events() {
_THREAD_SAFE_METHOD_
drop_events = true;
process_events();
drop_events = false;
}
void DisplayServerOSX::release_rendering_thread() {
}
void DisplayServerOSX::make_rendering_thread() {
}
void DisplayServerOSX::swap_buffers() {
#if defined(GLES3_ENABLED)
gl_manager->swap_buffers();
#endif
}
void DisplayServerOSX::set_native_icon(const String &p_filename) {
_THREAD_SAFE_METHOD_
FileAccess *f = FileAccess::open(p_filename, FileAccess::READ);
ERR_FAIL_COND(!f);
Vector<uint8_t> data;
uint64_t len = f->get_length();
data.resize(len);
f->get_buffer((uint8_t *)&data.write[0], len);
memdelete(f);
NSData *icon_data = [[NSData alloc] initWithBytes:&data.write[0] length:len];
ERR_FAIL_COND_MSG(!icon_data, "Error reading icon data.");
NSImage *icon = [[NSImage alloc] initWithData:icon_data];
ERR_FAIL_COND_MSG(!icon, "Error loading icon.");
[NSApp setApplicationIconImage:icon];
}
void DisplayServerOSX::set_icon(const Ref<Image> &p_icon) {
_THREAD_SAFE_METHOD_
Ref<Image> img = p_icon;
img = img->duplicate();
img->convert(Image::FORMAT_RGBA8);
NSBitmapImageRep *imgrep = [[NSBitmapImageRep alloc]
initWithBitmapDataPlanes:nullptr
pixelsWide:img->get_width()
pixelsHigh:img->get_height()
bitsPerSample:8
samplesPerPixel:4
hasAlpha:YES
isPlanar:NO
colorSpaceName:NSDeviceRGBColorSpace
bytesPerRow:img->get_width() * 4
bitsPerPixel:32];
ERR_FAIL_COND(imgrep == nil);
uint8_t *pixels = [imgrep bitmapData];
int len = img->get_width() * img->get_height();
const uint8_t *r = img->get_data().ptr();
/* Premultiply the alpha channel */
for (int i = 0; i < len; i++) {
uint8_t alpha = r[i * 4 + 3];
pixels[i * 4 + 0] = (uint8_t)(((uint16_t)r[i * 4 + 0] * alpha) / 255);
pixels[i * 4 + 1] = (uint8_t)(((uint16_t)r[i * 4 + 1] * alpha) / 255);
pixels[i * 4 + 2] = (uint8_t)(((uint16_t)r[i * 4 + 2] * alpha) / 255);
pixels[i * 4 + 3] = alpha;
}
NSImage *nsimg = [[NSImage alloc] initWithSize:NSMakeSize(img->get_width(), img->get_height())];
ERR_FAIL_COND(nsimg == nil);
[nsimg addRepresentation:imgrep];
[NSApp setApplicationIconImage:nsimg];
}
DisplayServer *DisplayServerOSX::create_func(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) {
DisplayServer *ds = memnew(DisplayServerOSX(p_rendering_driver, p_mode, p_vsync_mode, p_flags, p_resolution, r_error));
if (r_error != OK) {
OS::get_singleton()->alert("Your video card driver does not support any of the supported Vulkan or OpenGL versions.", "Unable to initialize Video driver");
}
return ds;
}
Vector<String> DisplayServerOSX::get_rendering_drivers_func() {
Vector<String> drivers;
#if defined(VULKAN_ENABLED)
drivers.push_back("vulkan");
#endif
#if defined(GLES3_ENABLED)
drivers.push_back("opengl3");
#endif
return drivers;
}
void DisplayServerOSX::register_osx_driver() {
register_create_function("osx", create_func, get_rendering_drivers_func);
}
DisplayServerOSX::DisplayServerOSX(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) {
Input::get_singleton()->set_event_dispatch_function(_dispatch_input_events);
r_error = OK;
memset(cursors, 0, sizeof(cursors));
event_source = CGEventSourceCreate(kCGEventSourceStateHIDSystemState);
ERR_FAIL_COND(!event_source);
CGEventSourceSetLocalEventsSuppressionInterval(event_source, 0.0);
int screen_count = get_screen_count();
for (int i = 0; i < screen_count; i++) {
display_max_scale = fmax(display_max_scale, screen_get_scale(i));
}
// Register to be notified on keyboard layout changes.
CFNotificationCenterAddObserver(CFNotificationCenterGetDistributedCenter(),
nullptr, _keyboard_layout_changed,
kTISNotifySelectedKeyboardInputSourceChanged, nullptr,
CFNotificationSuspensionBehaviorDeliverImmediately);
// Register to be notified on displays arrangement changes.
CGDisplayRegisterReconfigurationCallback(_displays_arrangement_changed, nullptr);
NSMenuItem *menu_item;
NSString *title;
NSString *nsappname = [[[NSBundle mainBundle] infoDictionary] objectForKey:@"CFBundleName"];
if (nsappname == nil) {
nsappname = [[NSProcessInfo processInfo] processName];
}
// Setup Dock menu.
dock_menu = [[NSMenu alloc] initWithTitle:@"_dock"];
// Setup Apple menu.
apple_menu = [[NSMenu alloc] initWithTitle:@""];
title = [NSString stringWithFormat:NSLocalizedString(@"About %@", nil), nsappname];
[apple_menu addItemWithTitle:title action:@selector(showAbout:) keyEquivalent:@""];
[apple_menu addItem:[NSMenuItem separatorItem]];
NSMenu *services = [[NSMenu alloc] initWithTitle:@""];
menu_item = [apple_menu addItemWithTitle:NSLocalizedString(@"Services", nil) action:nil keyEquivalent:@""];
[apple_menu setSubmenu:services forItem:menu_item];
[NSApp setServicesMenu:services];
[apple_menu addItem:[NSMenuItem separatorItem]];
title = [NSString stringWithFormat:NSLocalizedString(@"Hide %@", nil), nsappname];
[apple_menu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@"h"];
menu_item = [apple_menu addItemWithTitle:NSLocalizedString(@"Hide Others", nil) action:@selector(hideOtherApplications:) keyEquivalent:@"h"];
[menu_item setKeyEquivalentModifierMask:(NSEventModifierFlagOption | NSEventModifierFlagCommand)];
[apple_menu addItemWithTitle:NSLocalizedString(@"Show all", nil) action:@selector(unhideAllApplications:) keyEquivalent:@""];
[apple_menu addItem:[NSMenuItem separatorItem]];
title = [NSString stringWithFormat:NSLocalizedString(@"Quit %@", nil), nsappname];
[apple_menu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@"q"];
// Add items to the menu bar.
NSMenu *main_menu = [NSApp mainMenu];
menu_item = [main_menu addItemWithTitle:@"" action:nil keyEquivalent:@""];
[main_menu setSubmenu:apple_menu forItem:menu_item];
//!!!!!!!!!!!!!!!!!!!!!!!!!!
//TODO - do Vulkan and OpenGL support checks, driver selection and fallback
rendering_driver = p_rendering_driver;
#if defined(GLES3_ENABLED)
if (rendering_driver == "opengl3") {
GLManager_OSX::ContextType opengl_api_type = GLManager_OSX::GLES_3_0_COMPATIBLE;
gl_manager = memnew(GLManager_OSX(opengl_api_type));
if (gl_manager->initialize() != OK) {
memdelete(gl_manager);
gl_manager = nullptr;
r_error = ERR_UNAVAILABLE;
ERR_FAIL_MSG("Could not initialize OpenGL");
return;
}
}
#endif
#if defined(VULKAN_ENABLED)
if (rendering_driver == "vulkan") {
context_vulkan = memnew(VulkanContextOSX);
if (context_vulkan->initialize() != OK) {
memdelete(context_vulkan);
context_vulkan = nullptr;
r_error = ERR_CANT_CREATE;
ERR_FAIL_MSG("Could not initialize Vulkan");
}
}
#endif
Point2i window_position(
screen_get_position(0).x + (screen_get_size(0).width - p_resolution.width) / 2,
screen_get_position(0).y + (screen_get_size(0).height - p_resolution.height) / 2);
WindowID main_window = _create_window(p_mode, p_vsync_mode, Rect2i(window_position, p_resolution));
ERR_FAIL_COND(main_window == INVALID_WINDOW_ID);
for (int i = 0; i < WINDOW_FLAG_MAX; i++) {
if (p_flags & (1 << i)) {
window_set_flag(WindowFlags(i), true, main_window);
}
}
show_window(MAIN_WINDOW_ID);
#if defined(GLES3_ENABLED)
if (rendering_driver == "opengl3") {
RasterizerGLES3::make_current();
}
#endif
#if defined(VULKAN_ENABLED)
if (rendering_driver == "vulkan") {
rendering_device_vulkan = memnew(RenderingDeviceVulkan);
rendering_device_vulkan->initialize(context_vulkan);
RendererCompositorRD::make_current();
}
#endif
}
DisplayServerOSX::~DisplayServerOSX() {
// Destroy all windows.
for (Map<WindowID, WindowData>::Element *E = windows.front(); E;) {
Map<WindowID, WindowData>::Element *F = E;
E = E->next();
[F->get().window_object setContentView:nil];
[F->get().window_object close];
}
// Destroy drivers.
#if defined(GLES3_ENABLED)
if (gl_manager) {
memdelete(gl_manager);
gl_manager = nullptr;
}
#endif
#if defined(VULKAN_ENABLED)
if (rendering_device_vulkan) {
rendering_device_vulkan->finalize();
memdelete(rendering_device_vulkan);
rendering_device_vulkan = nullptr;
}
if (context_vulkan) {
memdelete(context_vulkan);
context_vulkan = nullptr;
}
#endif
CFNotificationCenterRemoveObserver(CFNotificationCenterGetDistributedCenter(), nullptr, kTISNotifySelectedKeyboardInputSourceChanged, nullptr);
CGDisplayRemoveReconfigurationCallback(_displays_arrangement_changed, nullptr);
cursors_cache.clear();
}