godot/modules/gltf/doc_classes/GLTFDocument.xml
Hugo Locurcio b68dd2e189
Add an XML schema for documentation
This makes it easier to spot syntax errors when editing the
class reference. The schema is referenced locally so validation
can still work offline.

Each class XML's schema conformance is also checked on GitHub Actions.
2022-02-15 00:03:31 +01:00

65 lines
2.3 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="GLTFDocument" inherits="Resource" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
</brief_description>
<description>
Append a glTF2 3d format from a file, buffer or scene and then write to the filesystem, buffer or scene.
</description>
<tutorials>
</tutorials>
<methods>
<method name="append_from_buffer">
<return type="int" enum="Error" />
<argument index="0" name="bytes" type="PackedByteArray" />
<argument index="1" name="base_path" type="String" />
<argument index="2" name="state" type="GLTFState" />
<argument index="3" name="flags" type="int" default="0" />
<argument index="4" name="bake_fps" type="int" default="30" />
<description>
</description>
</method>
<method name="append_from_file">
<return type="int" enum="Error" />
<argument index="0" name="path" type="String" />
<argument index="1" name="state" type="GLTFState" />
<argument index="2" name="flags" type="int" default="0" />
<argument index="3" name="bake_fps" type="int" default="30" />
<description>
</description>
</method>
<method name="append_from_scene">
<return type="int" enum="Error" />
<argument index="0" name="node" type="Node" />
<argument index="1" name="state" type="GLTFState" />
<argument index="2" name="flags" type="int" default="0" />
<argument index="3" name="bake_fps" type="int" default="30" />
<description>
</description>
</method>
<method name="generate_buffer">
<return type="PackedByteArray" />
<argument index="0" name="state" type="GLTFState" />
<description>
</description>
</method>
<method name="generate_scene">
<return type="Node" />
<argument index="0" name="state" type="GLTFState" />
<argument index="1" name="bake_fps" type="int" default="30" />
<description>
</description>
</method>
<method name="write_to_filesystem">
<return type="int" enum="Error" />
<argument index="0" name="state" type="GLTFState" />
<argument index="1" name="path" type="String" />
<description>
</description>
</method>
</methods>
<members>
<member name="extensions" type="GLTFDocumentExtension[]" setter="set_extensions" getter="get_extensions" default="[]">
</member>
</members>
</class>