godot/doc/classes/VisualShaderNodeUniformRef.xml
Hugo Locurcio b68dd2e189
Add an XML schema for documentation
This makes it easier to spot syntax errors when editing the
class reference. The schema is referenced locally so validation
can still work offline.

Each class XML's schema conformance is also checked on GitHub Actions.
2022-02-15 00:03:31 +01:00

16 lines
742 B
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeUniformRef" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A reference to an existing [VisualShaderNodeUniform].
</brief_description>
<description>
Creating a reference to a [VisualShaderNodeUniform] allows you to reuse this uniform in different shaders or shader stages easily.
</description>
<tutorials>
</tutorials>
<members>
<member name="uniform_name" type="String" setter="set_uniform_name" getter="get_uniform_name" default="&quot;[None]&quot;">
The name of the uniform which this reference points to.
</member>
</members>
</class>