mirror of
https://github.com/godotengine/godot
synced 2024-11-02 08:53:46 +00:00
b68dd2e189
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
16 lines
742 B
XML
16 lines
742 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="VisualShaderNodeUniformRef" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
|
<brief_description>
|
|
A reference to an existing [VisualShaderNodeUniform].
|
|
</brief_description>
|
|
<description>
|
|
Creating a reference to a [VisualShaderNodeUniform] allows you to reuse this uniform in different shaders or shader stages easily.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<members>
|
|
<member name="uniform_name" type="String" setter="set_uniform_name" getter="get_uniform_name" default=""[None]"">
|
|
The name of the uniform which this reference points to.
|
|
</member>
|
|
</members>
|
|
</class>
|