godot/doc/classes/VisualShaderNodeTransformOp.xml
Hugo Locurcio b68dd2e189
Add an XML schema for documentation
This makes it easier to spot syntax errors when editing the
class reference. The schema is referenced locally so validation
can still work offline.

Each class XML's schema conformance is also checked on GitHub Actions.
2022-02-15 00:03:31 +01:00

48 lines
2.1 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeTransformOp" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A [Transform3D] operator to be used within the visual shader graph.
</brief_description>
<description>
Applies [member operator] to two transform (4x4 matrices) inputs.
</description>
<tutorials>
</tutorials>
<members>
<member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeTransformOp.Operator" default="0">
The type of the operation to be performed on the transforms. See [enum Operator] for options.
</member>
</members>
<constants>
<constant name="OP_AxB" value="0" enum="Operator">
Multiplies transform [code]a[/code] by the transform [code]b[/code].
</constant>
<constant name="OP_BxA" value="1" enum="Operator">
Multiplies transform [code]b[/code] by the transform [code]a[/code].
</constant>
<constant name="OP_AxB_COMP" value="2" enum="Operator">
Performs a component-wise multiplication of transform [code]a[/code] by the transform [code]b[/code].
</constant>
<constant name="OP_BxA_COMP" value="3" enum="Operator">
Performs a component-wise multiplication of transform [code]b[/code] by the transform [code]a[/code].
</constant>
<constant name="OP_ADD" value="4" enum="Operator">
Adds two transforms.
</constant>
<constant name="OP_A_MINUS_B" value="5" enum="Operator">
Subtracts the transform [code]a[/code] from the transform [code]b[/code].
</constant>
<constant name="OP_B_MINUS_A" value="6" enum="Operator">
Subtracts the transform [code]b[/code] from the transform [code]a[/code].
</constant>
<constant name="OP_A_DIV_B" value="7" enum="Operator">
Divides the transform [code]a[/code] by the transform [code]b[/code].
</constant>
<constant name="OP_B_DIV_A" value="8" enum="Operator">
Divides the transform [code]b[/code] by the transform [code]a[/code].
</constant>
<constant name="OP_MAX" value="9" enum="Operator">
Represents the size of the [enum Operator] enum.
</constant>
</constants>
</class>