godot/doc/classes/RefCounted.xml
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2022-02-15 00:03:31 +01:00

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="RefCounted" inherits="Object" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Base class for reference-counted objects.
</brief_description>
<description>
Base class for any object that keeps a reference count. [Resource] and many other helper objects inherit this class.
Unlike other [Object] types, [RefCounted]s keep an internal reference counter so that they are automatically released when no longer in use, and only then. [RefCounted]s therefore do not need to be freed manually with [method Object.free].
In the vast majority of use cases, instantiating and using [RefCounted]-derived types is all you need to do. The methods provided in this class are only for advanced users, and can cause issues if misused.
[b]Note:[/b] In C#, reference-counted objects will not be freed instantly after they are no longer in use. Instead, garbage collection will run periodically and will free reference-counted objects that are no longer in use. This means that unused ones will linger on for a while before being removed.
</description>
<tutorials>
<link title="When and how to avoid using nodes for everything">$DOCS_URL/tutorials/best_practices/node_alternatives.html</link>
</tutorials>
<methods>
<method name="init_ref">
<return type="bool" />
<description>
Initializes the internal reference counter. Use this only if you really know what you are doing.
Returns whether the initialization was successful.
</description>
</method>
<method name="reference">
<return type="bool" />
<description>
Increments the internal reference counter. Use this only if you really know what you are doing.
Returns [code]true[/code] if the increment was successful, [code]false[/code] otherwise.
</description>
</method>
<method name="unreference">
<return type="bool" />
<description>
Decrements the internal reference counter. Use this only if you really know what you are doing.
Returns [code]true[/code] if the decrement was successful, [code]false[/code] otherwise.
</description>
</method>
</methods>
</class>