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https://github.com/godotengine/godot
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This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
59 lines
2.9 KiB
XML
59 lines
2.9 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="RDShaderSPIRV" inherits="Resource" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="get_stage_bytecode" qualifiers="const">
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<return type="PackedByteArray" />
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<argument index="0" name="stage" type="int" enum="RenderingDevice.ShaderStage" />
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<description>
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</description>
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</method>
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<method name="get_stage_compile_error" qualifiers="const">
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<return type="String" />
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<argument index="0" name="stage" type="int" enum="RenderingDevice.ShaderStage" />
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<description>
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</description>
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</method>
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<method name="set_stage_bytecode">
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<return type="void" />
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<argument index="0" name="stage" type="int" enum="RenderingDevice.ShaderStage" />
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<argument index="1" name="bytecode" type="PackedByteArray" />
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<description>
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</description>
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</method>
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<method name="set_stage_compile_error">
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<return type="void" />
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<argument index="0" name="stage" type="int" enum="RenderingDevice.ShaderStage" />
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<argument index="1" name="compile_error" type="String" />
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="bytecode_compute" type="PackedByteArray" setter="set_stage_bytecode" getter="get_stage_bytecode" default="PackedByteArray()">
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</member>
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<member name="bytecode_fragment" type="PackedByteArray" setter="set_stage_bytecode" getter="get_stage_bytecode" default="PackedByteArray()">
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</member>
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<member name="bytecode_tesselation_control" type="PackedByteArray" setter="set_stage_bytecode" getter="get_stage_bytecode" default="PackedByteArray()">
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</member>
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<member name="bytecode_tesselation_evaluation" type="PackedByteArray" setter="set_stage_bytecode" getter="get_stage_bytecode" default="PackedByteArray()">
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</member>
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<member name="bytecode_vertex" type="PackedByteArray" setter="set_stage_bytecode" getter="get_stage_bytecode" default="PackedByteArray()">
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</member>
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<member name="compile_error_compute" type="String" setter="set_stage_compile_error" getter="get_stage_compile_error" default="""">
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</member>
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<member name="compile_error_fragment" type="String" setter="set_stage_compile_error" getter="get_stage_compile_error" default="""">
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</member>
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<member name="compile_error_tesselation_control" type="String" setter="set_stage_compile_error" getter="get_stage_compile_error" default="""">
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</member>
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<member name="compile_error_tesselation_evaluation" type="String" setter="set_stage_compile_error" getter="get_stage_compile_error" default="""">
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</member>
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<member name="compile_error_vertex" type="String" setter="set_stage_compile_error" getter="get_stage_compile_error" default="""">
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</member>
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</members>
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</class>
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