godot/doc/classes/RDFramebufferPass.xml
Hugo Locurcio b68dd2e189
Add an XML schema for documentation
This makes it easier to spot syntax errors when editing the
class reference. The schema is referenced locally so validation
can still work offline.

Each class XML's schema conformance is also checked on GitHub Actions.
2022-02-15 00:03:31 +01:00

33 lines
2.1 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="RDFramebufferPass" inherits="RefCounted" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Framebuffer pass attachment description.
</brief_description>
<description>
This class contains the list of attachment descriptions for a framebuffer pass. Each points with an index to a previously supplied list of texture attachments.
Multipass framebuffers can optimize some configurations in mobile, on desktop they provide little to no advantage.
</description>
<tutorials>
</tutorials>
<members>
<member name="color_attachments" type="PackedInt32Array" setter="set_color_attachments" getter="get_color_attachments" default="PackedInt32Array()">
Color attachments in order starting from 0. If this attachment is not used by the shader, pass ATTACHMENT_UNUSED to skip.
</member>
<member name="depth_attachment" type="int" setter="set_depth_attachment" getter="get_depth_attachment" default="-1">
Depth attachment. ATTACHMENT_UNUSED should be used if no depth buffer is required for this pass.
</member>
<member name="input_attachments" type="PackedInt32Array" setter="set_input_attachments" getter="get_input_attachments" default="PackedInt32Array()">
Used for multipass framebuffers (more than one render pass). Converts an attachment to an input. Make sure to also supply it properly in the [RDUniform] for the uniform set.
</member>
<member name="preserve_attachments" type="PackedInt32Array" setter="set_preserve_attachments" getter="get_preserve_attachments" default="PackedInt32Array()">
Attachments to preserve in this pass (otherwise they are erased).
</member>
<member name="resolve_attachments" type="PackedInt32Array" setter="set_resolve_attachments" getter="get_resolve_attachments" default="PackedInt32Array()">
If the color attachments are multisampled, non-multisampled resolve attachments can be provided.
</member>
</members>
<constants>
<constant name="ATTACHMENT_UNUSED" value="-1">
</constant>
</constants>
</class>