mirror of
https://github.com/godotengine/godot
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555c4bcb19
Replaced broken decompression code with two calls to DXT5 decompression. This should fix some issues with normal maps as they usually are stored as RG Textures and were decompressed incorrectly. |
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.. | ||
alpha.cpp | ||
alpha.h | ||
clusterfit.cpp | ||
clusterfit.h | ||
colourblock.cpp | ||
colourblock.h | ||
colourfit.cpp | ||
colourfit.h | ||
colourset.cpp | ||
colourset.h | ||
config.h | ||
godot-changes.patch | ||
maths.cpp | ||
maths.h | ||
rangefit.cpp | ||
rangefit.h | ||
simd.h | ||
simd_float.h | ||
simd_sse.h | ||
simd_ve.h | ||
singlecolourfit.cpp | ||
singlecolourfit.h | ||
singlecolourlookup.inl | ||
squish.cpp | ||
squish.h |