godot/platform/macos/godot_application_delegate.mm
Rémi Verschelde d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00

166 lines
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/**************************************************************************/
/* godot_application_delegate.mm */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "godot_application_delegate.h"
#include "display_server_macos.h"
#include "os_macos.h"
@implementation GodotApplicationDelegate
- (void)forceUnbundledWindowActivationHackStep1 {
// Step 1: Switch focus to macOS SystemUIServer process.
// Required to perform step 2, TransformProcessType will fail if app is already the in focus.
for (NSRunningApplication *app in [NSRunningApplication runningApplicationsWithBundleIdentifier:@"com.apple.systemuiserver"]) {
[app activateWithOptions:NSApplicationActivateIgnoringOtherApps];
break;
}
[self performSelector:@selector(forceUnbundledWindowActivationHackStep2)
withObject:nil
afterDelay:0.02];
}
- (void)forceUnbundledWindowActivationHackStep2 {
// Step 2: Register app as foreground process.
ProcessSerialNumber psn = { 0, kCurrentProcess };
(void)TransformProcessType(&psn, kProcessTransformToForegroundApplication);
[self performSelector:@selector(forceUnbundledWindowActivationHackStep3) withObject:nil afterDelay:0.02];
}
- (void)forceUnbundledWindowActivationHackStep3 {
// Step 3: Switch focus back to app window.
[[NSRunningApplication currentApplication] activateWithOptions:NSApplicationActivateIgnoringOtherApps];
}
- (void)applicationDidFinishLaunching:(NSNotification *)notice {
NSString *nsappname = [[[NSBundle mainBundle] infoDictionary] objectForKey:@"CFBundleName"];
NSString *nsbundleid_env = [NSString stringWithUTF8String:getenv("__CFBundleIdentifier")];
NSString *nsbundleid = [[NSBundle mainBundle] bundleIdentifier];
if (nsappname == nil || isatty(STDOUT_FILENO) || isatty(STDIN_FILENO) || isatty(STDERR_FILENO) || ![nsbundleid isEqualToString:nsbundleid_env]) {
// If the executable is started from terminal or is not bundled, macOS WindowServer won't register and activate app window correctly (menu and title bar are grayed out and input ignored).
[self performSelector:@selector(forceUnbundledWindowActivationHackStep1) withObject:nil afterDelay:0.02];
}
}
- (id)init {
self = [super init];
NSAppleEventManager *aem = [NSAppleEventManager sharedAppleEventManager];
[aem setEventHandler:self andSelector:@selector(handleAppleEvent:withReplyEvent:) forEventClass:kInternetEventClass andEventID:kAEGetURL];
[aem setEventHandler:self andSelector:@selector(handleAppleEvent:withReplyEvent:) forEventClass:kCoreEventClass andEventID:kAEOpenDocuments];
return self;
}
- (void)handleAppleEvent:(NSAppleEventDescriptor *)event withReplyEvent:(NSAppleEventDescriptor *)replyEvent {
OS_MacOS *os = (OS_MacOS *)OS::get_singleton();
if (!event || !os) {
return;
}
List<String> args;
if (([event eventClass] == kInternetEventClass) && ([event eventID] == kAEGetURL)) {
// Opening URL scheme.
NSString *url = [[event paramDescriptorForKeyword:keyDirectObject] stringValue];
args.push_back(vformat("--uri=\"%s\"", String::utf8([url UTF8String])));
}
if (([event eventClass] == kCoreEventClass) && ([event eventID] == kAEOpenDocuments)) {
// Opening file association.
NSAppleEventDescriptor *files = [event paramDescriptorForKeyword:keyDirectObject];
if (files) {
NSInteger count = [files numberOfItems];
for (NSInteger i = 1; i <= count; i++) {
NSURL *url = [NSURL URLWithString:[[files descriptorAtIndex:i] stringValue]];
args.push_back(String::utf8([url.path UTF8String]));
}
}
}
if (!args.is_empty()) {
if (os->get_main_loop()) {
// Application is already running, open a new instance with the URL/files as command line arguments.
os->create_instance(args);
} else {
// Application is just started, add to the list of command line arguments and continue.
os->set_cmdline_platform_args(args);
}
}
}
- (void)applicationDidResignActive:(NSNotification *)notification {
DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton();
if (ds) {
ds->mouse_process_popups(true);
}
if (OS::get_singleton()->get_main_loop()) {
OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_FOCUS_OUT);
}
}
- (void)applicationDidBecomeActive:(NSNotification *)notification {
if (OS::get_singleton()->get_main_loop()) {
OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_FOCUS_IN);
}
}
- (void)globalMenuCallback:(id)sender {
DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton();
if (ds) {
return ds->menu_callback(sender);
}
}
- (NSMenu *)applicationDockMenu:(NSApplication *)sender {
DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton();
if (ds) {
return ds->get_dock_menu();
} else {
return nullptr;
}
}
- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender {
DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton();
if (ds) {
ds->send_window_event(ds->get_window(DisplayServerMacOS::MAIN_WINDOW_ID), DisplayServerMacOS::WINDOW_EVENT_CLOSE_REQUEST);
}
return NSTerminateCancel;
}
- (void)showAbout:(id)sender {
OS_MacOS *os = (OS_MacOS *)OS::get_singleton();
if (os && os->get_main_loop()) {
os->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_ABOUT);
}
}
@end