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b50a9114b1
Happy new year to the wonderful Godot community!
53 lines
2.8 KiB
C++
53 lines
2.8 KiB
C++
/*************************************************************************/
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/* path_utils.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef PATH_UTILS_H
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#define PATH_UTILS_H
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#include "ustring.h"
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_FORCE_INLINE_ String path_join(const String &e1, const String &e2) {
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return e1.plus_file(e2);
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}
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_FORCE_INLINE_ String path_join(const String &e1, const String &e2, const String &e3) {
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return e1.plus_file(e2).plus_file(e3);
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}
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_FORCE_INLINE_ String path_join(const String &e1, const String &e2, const String &e3, const String &e4) {
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return e1.plus_file(e2).plus_file(e3).plus_file(e4);
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}
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String path_which(const String &p_name);
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void fix_path(const String &p_path, String &r_out);
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bool rel_path_to_abs(const String &p_existing_path, String &r_abs_path);
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#endif // PATH_UTILS_H
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