godot/scene/main/canvas_item.compat.inc
Yaohua Xiong 1f2aa17d14
Extend CanvasItem::draw_circle() with filled, width, and antialiased options
Make it possible to draw unfilled circle, like draw_rect(). Antialising is only implemented for unfilled version.
2024-05-02 10:42:24 +02:00

42 lines
2.6 KiB
C++

/**************************************************************************/
/* canvas_item.compat.inc */
/**************************************************************************/
/* This file is part of: */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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#ifndef DISABLE_DEPRECATED
void CanvasItem::_draw_circle_compat_84472(const Point2 &p_pos, real_t p_radius, const Color &p_color) {
draw_circle(p_pos, p_radius, p_color, true, -1.0, false);
}
void CanvasItem::_bind_compatibility_methods() {
ClassDB::bind_compatibility_method(D_METHOD("draw_circle", "position", "radius", "color"), &CanvasItem::_draw_circle_compat_84472);
}
#endif