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Ferenc Arn b4417161f5 RichTextLabel: Added get_visible_line_count method.
Also exposed get_line_count to GDScript.
2017-09-21 21:43:33 -04:00
core Fix import order, so scenes are imported after textures. 2017-09-20 21:04:20 -03:00
doc Merge pull request #11304 from rminderhoud/editor_import_docs 2017-09-21 10:36:49 +02:00
drivers Added proximity and distance fade to SpatialMaterial 2017-09-21 15:20:28 -03:00
editor Fix godot spraying errors about a null check 2017-09-21 21:59:38 +02:00
main Merge pull request #11299 from marcelofg55/fix_seticon_default 2017-09-21 10:30:36 +02:00
misc
modules Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
platform Merge pull request #11458 from volzhs/fix-trustmanager-master 2017-09-21 14:06:55 +02:00
scene RichTextLabel: Added get_visible_line_count method. 2017-09-21 21:43:33 -04:00
servers Added proximity and distance fade to SpatialMaterial 2017-09-21 15:20:28 -03:00
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.clang-format
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AUTHORS.md
compat.py
CONTRIBUTING.md
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icon.png
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ISSUE_TEMPLATE.md
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LOGO_LICENSE.md
methods.py
README.md
SConstruct
version.py

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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