godot/scene
Rémi Verschelde b389ce5ccd ResourceImporterWAV: Allow configuring loop mode on import
The new `edit/loop_mode` import options lets user choose to either:
- Detect loop points from the WAV (default, same behavior as before)
- Set the loop mode and loop points manually like in AudioStreamSample

Fixes #46164.
2022-03-15 16:16:09 +01:00
..
2d Merge pull request #57392 from madmiraal/implement-3888 2022-03-14 08:31:58 +01:00
3d Merge pull request #45263 from KoBeWi/😕 2022-03-15 13:18:27 +01:00
animation Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
audio Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
debugger Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
gui Merge pull request #59108 from KoBeWi/somewhere_on_the_screen 2022-03-13 18:10:33 +01:00
main Merge pull request #59099 from RandomShaper/mouse_drop_on_disable 2022-03-14 11:18:38 +01:00
multiplayer Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
resources ResourceImporterWAV: Allow configuring loop mode on import 2022-03-15 16:16:09 +01:00
property_utils.cpp Cleanup and move char functions to the char_utils.h header. 2022-02-04 11:35:01 +02:00
property_utils.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_scene_types.cpp Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
register_scene_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
SCsub [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00