godot/drivers/vulkan
Hugo Locurcio b3174e7af9
Add RenderingServer.get_video_adapter_type() method
This can be used to distinguish between integrated, dedicated, virtual
and software-emulated GPUs. This in turn can be used to automatically
adjust graphics settings, or warn users about features that may run
slowly on their hardware.
2021-12-10 17:10:47 +01:00
..
rendering_device_vulkan.cpp Add RenderingServer.get_video_adapter_type() method 2021-12-10 17:10:47 +01:00
rendering_device_vulkan.h Add RenderingServer.get_video_adapter_type() method 2021-12-10 17:10:47 +01:00
SCsub Upgrade Vulkan memory allocator 2021-08-13 00:05:41 +02:00
vulkan_context.cpp Add RenderingServer.get_video_adapter_type() method 2021-12-10 17:10:47 +01:00
vulkan_context.h Add RenderingServer.get_video_adapter_type() method 2021-12-10 17:10:47 +01:00