mirror of
https://github.com/godotengine/godot
synced 2024-11-05 16:53:09 +00:00
066ca97690
Adds SCons options to disable Brotli and Graphite. Adds option categories to the build profiles editor. Adds options default state to the build profiles editor. Adds Text Server related options to the build profiles editor. Fix misplaced OpenGL/Vulkan SCons options.
138 lines
4.7 KiB
Python
138 lines
4.7 KiB
Python
#!/usr/bin/env python
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Import("env")
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Import("env_modules")
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env_freetype = env_modules.Clone()
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# Thirdparty source files
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thirdparty_obj = []
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if env["builtin_freetype"]:
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thirdparty_dir = "#thirdparty/freetype/"
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thirdparty_sources = [
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"src/autofit/autofit.c",
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"src/base/ftbase.c",
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"src/base/ftbbox.c",
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"src/base/ftbdf.c",
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"src/base/ftbitmap.c",
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"src/base/ftcid.c",
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"src/base/ftdebug.c",
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"src/base/ftfstype.c",
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"src/base/ftgasp.c",
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"src/base/ftglyph.c",
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"src/base/ftgxval.c",
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"src/base/ftinit.c",
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"src/base/ftmm.c",
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"src/base/ftotval.c",
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"src/base/ftpatent.c",
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"src/base/ftpfr.c",
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"src/base/ftstroke.c",
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"src/base/ftsynth.c",
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"src/base/ftsystem.c",
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"src/base/fttype1.c",
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"src/base/ftwinfnt.c",
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"src/bdf/bdf.c",
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"src/bzip2/ftbzip2.c",
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"src/cache/ftcache.c",
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"src/cff/cff.c",
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"src/cid/type1cid.c",
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"src/gxvalid/gxvalid.c",
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"src/gzip/ftgzip.c",
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"src/lzw/ftlzw.c",
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"src/otvalid/otvalid.c",
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"src/pcf/pcf.c",
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"src/pfr/pfr.c",
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"src/psaux/psaux.c",
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"src/pshinter/pshinter.c",
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"src/psnames/psnames.c",
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"src/raster/raster.c",
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"src/sdf/sdf.c",
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"src/svg/svg.c",
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"src/smooth/smooth.c",
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"src/truetype/truetype.c",
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"src/type1/type1.c",
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"src/type42/type42.c",
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"src/winfonts/winfnt.c",
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]
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thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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if env["brotli"]:
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thirdparty_brotli_dir = "#thirdparty/brotli/"
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thirdparty_brotli_sources = [
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"common/constants.c",
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"common/context.c",
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"common/dictionary.c",
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"common/platform.c",
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"common/shared_dictionary.c",
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"common/transform.c",
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"dec/bit_reader.c",
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"dec/decode.c",
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"dec/huffman.c",
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"dec/state.c",
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]
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thirdparty_sources += [thirdparty_brotli_dir + file for file in thirdparty_brotli_sources]
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env_freetype.Append(CPPDEFINES=["FT_CONFIG_OPTION_USE_BROTLI"])
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env_freetype.Prepend(CPPPATH=[thirdparty_brotli_dir + "include"])
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if env.get("use_ubsan") or env.get("use_asan") or env.get("use_tsan") or env.get("use_lsan") or env.get("use_msan"):
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env_freetype.Append(CPPDEFINES=["BROTLI_BUILD_PORTABLE"])
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if env["platform"] == "uwp":
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# Include header for UWP to fix build issues
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env_freetype.Append(CCFLAGS=["/FI", '"modules/freetype/uwpdef.h"'])
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# Globally too, as freetype is used in scene (see bottom)
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env.Append(CCFLAGS=["/FI", '"modules/freetype/uwpdef.h"'])
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env_freetype.Prepend(CPPPATH=[thirdparty_dir + "/include"])
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# Also needed in main env for scene/
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env.Prepend(CPPPATH=[thirdparty_dir + "/include"])
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env_freetype.Append(CPPDEFINES=["FT2_BUILD_LIBRARY", "FT_CONFIG_OPTION_USE_PNG", "FT_CONFIG_OPTION_SYSTEM_ZLIB"])
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if env["target"] == "debug":
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env_freetype.Append(CPPDEFINES=["ZLIB_DEBUG"])
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# Also requires libpng headers
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if env["builtin_libpng"]:
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env_freetype.Prepend(CPPPATH=["#thirdparty/libpng"])
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sfnt = thirdparty_dir + "src/sfnt/sfnt.c"
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# Must be done after all CPPDEFINES are being set so we can copy them.
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if env["platform"] == "javascript":
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# Forcibly undefine this macro so SIMD is not used in this file,
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# since currently unsupported in WASM
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tmp_env = env_freetype.Clone()
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tmp_env.disable_warnings()
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tmp_env.Append(CPPFLAGS=["-U__OPTIMIZE__"])
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sfnt = tmp_env.Object(sfnt)
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thirdparty_sources += [sfnt]
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env_thirdparty = env_freetype.Clone()
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env_thirdparty.disable_warnings()
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lib = env_thirdparty.add_library("freetype_builtin", thirdparty_sources)
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thirdparty_obj += lib
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# Needs to be appended to arrive after libscene in the linker call,
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# but we don't want it to arrive *after* system libs, so manual hack
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# LIBS contains first SCons Library objects ("SCons.Node.FS.File object")
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# and then plain strings for system library. We insert between the two.
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inserted = False
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for idx, linklib in enumerate(env["LIBS"]):
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if isinstance(linklib, (str, bytes)): # first system lib such as "X11", otherwise SCons lib object
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env["LIBS"].insert(idx, lib)
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inserted = True
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break
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if not inserted:
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env.Append(LIBS=[lib])
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# Godot source files
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module_obj = []
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env_freetype.add_source_files(module_obj, "*.cpp")
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env.modules_sources += module_obj
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# Needed to force rebuilding the module files when the thirdparty library is updated.
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env.Depends(module_obj, thirdparty_obj)
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