godot/platform/x11
Rémi Verschelde b2f6beb888
Merge pull request #28061 from guilhermefelipecgs/fix_19137
[Input] Release keys/actions pressed if window loses focus
2019-04-29 18:39:45 +02:00
..
export
context_gl_x11.cpp
context_gl_x11.h Remove ContextGL since as an abstraction it's unused. 2019-04-06 17:52:52 +02:00
crash_handler_x11.cpp
crash_handler_x11.h
detect.py fix builds made with Clang on some Linux distros 2019-04-26 15:50:06 +02:00
detect_prime.cpp
detect_prime.h
godot_x11.cpp
joypad_linux.cpp
joypad_linux.h
key_mapping_x11.cpp
key_mapping_x11.h
logo.png
os_x11.cpp [Input] Release keys/actions pressed if window loses focus 2019-04-27 12:05:12 -03:00
os_x11.h Add Input::get_current_cursor_shape 2019-04-15 15:22:09 -03:00
platform_config.h
platform_x11_builders.py
power_x11.cpp
power_x11.h
SCsub Remove unused imports 2019-04-06 18:05:05 +02:00