godot/drivers
clayjohn b2b89d7294 Properly remap roughness when reading from radiance map
This ensures that we consistently use perceptual roughness which matches the behaviour of most other PBR renderers like Blender, Ue4 and Godot 3
2022-12-02 15:39:20 -08:00
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alsa Merge pull request #64607 from RandomShaper/safe_audio_threading 2022-08-25 10:12:25 +02:00
alsamidi Style: Misc docs and comment style and language fixes 2022-11-02 19:01:18 +01:00
coreaudio Merge pull request #64607 from RandomShaper/safe_audio_threading 2022-08-25 10:12:25 +02:00
coremidi
gl_context Regenerate GL loader code with GLAD 2 2022-11-14 21:48:01 +01:00
gles3 Properly remap roughness when reading from radiance map 2022-12-02 15:39:20 -08:00
png Make some Image methods static 2022-10-14 14:34:15 +02:00
pulseaudio Remove usage of unitialized variables 2022-10-01 21:09:22 +02:00
spirv-reflect
unix [iOS] Fix getting Unicode executable path, fix "!configured" and "!classes.has(ti.inherits)" error spam on start. 2022-11-16 18:55:37 +02:00
vulkan Changed RenderingDevice::TextureUsageBits type to enum flags 2022-11-26 13:08:07 +03:00
wasapi Fallback to IAudioClient when IAudioClient3 is not available in a more robust way 2022-11-10 23:17:44 +01:00
windows Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
winmidi
xaudio2 Make audio thread control flags safe 2022-08-19 13:28:10 +02:00
register_driver_types.cpp [Core] Make ImageFormatLoader extensible. 2022-09-20 02:01:57 +02:00
register_driver_types.h
SCsub Polish rendering driver refactor further 2022-10-06 21:08:54 +02:00