godot/modules/svg
HolonProduction 66fa776667 Add support for svg images in the asset lib.
Pixel based image formats are identified by magic numbers. This is not possible with svg therefore svg parsing is tried and if it succeeded the result is used.

WebP and bmp support is added as well. But I could not test it as I am not able to run a local instance of the asset lib and there is no asset using those formats.
2022-12-20 15:41:17 +01:00
..
config.py SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
image_loader_svg.cpp Add support for svg images in the asset lib. 2022-12-20 15:41:17 +01:00
image_loader_svg.h Add support for svg images in the asset lib. 2022-12-20 15:41:17 +01:00
register_types.cpp [Core] Make ImageFormatLoader extensible. 2022-09-20 02:01:57 +02:00
register_types.h Refactor module initialization 2022-05-04 17:34:51 +02:00
SCsub thorvg: Sync with 0.8.2, cleanup SCsub and fix includes 2022-10-13 17:05:41 +02:00